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Этот раздел, как вы могли заметить по названию, предназначен для решения вопросов по поводу уже существующих модов и плагинов.
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Все темы, не относящиеся к "Вопросам по модам и плагинам", будут удалены или перемещены в соответствующий раздел.

Правила оформления темы:
1. Помимо заголовка не забудьте верно сформулировать свой вопрос.
2. Выложите исходник (в тег кода + ) или ссылку на плагин который вызывает у вас вопросы.
3. Выложите лог с ошибками (если имеется) под спойлер

Build Dispenser

, Ломают раздатчик здоровья.
Статус пользователя corvinus
сообщение 2.10.2014, 11:34
Сообщение #1
Стаж: 13 лет

Сообщений: 142
Благодарностей: 6
Полезность: 36

Доброго времени суток.
Прошу помочь с плагином Build Dispenser. Когда я ставлю раздатчик, то его может ломать мои же тимейты... Что нужно исправить в коде? чтобы они не смогли сломать его?
Собственно код:
Код:


/*
~~~~~~~~~~~~~~~~~~~~~~~
Build Dispenser

Like in TFC or TF2 dispensers give you armor health and ammo
Every time you are near at a teammate dispenser, your health, amor, or ammo will refill to maximum!

By tuty;
~~~~~~~~~~~~~~~~~~~~~~~
*/



#include < amxmodx >
#include < amxmisc >

#include < fakemeta >
#include < hamsandwich >
#include < cstrike >
#include < engine >
#include < fun >

#pragma semicolon 1

#define PLUGIN_VERSION "#1.0.1"
#define BREAK_COMPUTER 6
#define HUD_DELAYTIME 0.2

enum
{
STATUS_BUILDING,
STATUS_ACTIVE
};

new const gDamageSounds[ ][ ] =
{
"debris/metal1.wav",
"debris/metal2.wav",
"debris/metal3.wav"
};

new const gDispenserClassname[ ] = "NiceDispenser:D";

new const gDispenserActive[ ] = "buttons/button9.wav";
new const gDispenserMdl[ ] = "models/dispenser.mdl";
new const gMetalGibsMdl[ ] = "models/computergibs.mdl";
new const gHealingSprite[ ] = "sprites/laserbeam.spr";

new gHealingBeam;
new gMetalGibs;
new gMaxPlayers;
new gHudSync;

new gCvarEnabled;
new gDispenserCost;
new gCvarDispenserHealth;
new gCvarBuildTime;
new gCvarReplenishRadius;
new gCvarSpinDispenser;
new gCvarMaxHealth;
new gCvarMaxArmor;

new Float:gDispenserOrigin[ 33 ][ 3 ];
new gBeamcolor[ 33 ][ 3 ];

new Float:flLastHudSent[ 33 ];
new Float:gDispenserHealthOff[ 33 ];

new bool:bDispenserBuild[ 33 ];

public plugin_init( )
{
register_plugin( "Build Dispenser", PLUGIN_VERSION, "tuty" );

register_event( "TextMsg", "EVENT_TextMsg", "a", "2&#Game_C", "2&#Game_w", "2&#Game_will_restart_in" );
register_logevent( "LOG_RoundEnd", 2, "1=Round_End" );

RegisterHam( Ham_TakeDamage, "info_target", "bacon_TakeDamage", 1 );
RegisterHam( Ham_TraceAttack, "info_target", "bacon_TraceAttack" );
RegisterHam( Ham_Player_PreThink, "player", "bacon_PreThink" );

register_think( gDispenserClassname, "DispenserThink" );
register_clcmd( "drop", "CommandDispenserBuild" );

gCvarEnabled = register_cvar( "dispenser_enabled", "1" );
gDispenserCost = register_cvar( "dispenser_cost", "1500" );
gCvarDispenserHealth = register_cvar( "dispenser_health", "900" );
gCvarBuildTime = register_cvar( "dispenser_buildtime", "5" );
gCvarReplenishRadius = register_cvar( "dispenser_radius", "300" );
gCvarSpinDispenser = register_cvar( "dispenser_spin", "1" );
gCvarMaxHealth = register_cvar( "dispenser_playermax_health", "100" );
gCvarMaxArmor = register_cvar( "dispenser_playermax_armor", "100" );

gMaxPlayers = get_maxplayers( );
gHudSync = CreateHudSyncObj( );
}

public client_connect( id )
{
bDispenserBuild[ id ] = false;
}

public plugin_precache( )
{
gHealingBeam = precache_model( gHealingSprite );
gMetalGibs = precache_model( gMetalGibsMdl );

precache_model( gDispenserMdl );
precache_sound( gDispenserActive );

new i;
for( i = 0; i < sizeof gDamageSounds; i++ )
{
precache_sound( gDamageSounds[ i ] );
}
}

public CommandDispenserBuild( id )
{
if( !is_user_alive( id ) || get_user_weapon( id ) != CSW_KNIFE || get_pcvar_num( gCvarEnabled ) != 1 )
{
return PLUGIN_CONTINUE;
}

if( !( pev( id, pev_flags ) & FL_ONGROUND ) )
{
client_print( id, print_chat, "[AMXX] You must be on ground to build a Dispenser!" );

return PLUGIN_HANDLED;
}

if( bDispenserBuild[ id ] == true )
{
client_print( id, print_chat, "[AMXX] You already have build a Dispenser!" );

return PLUGIN_HANDLED;
}

new iMoney = cs_get_user_money( id );
new iCost = get_pcvar_num( gDispenserCost );

if( iMoney < iCost )
{
client_print( id, print_chat, "[AMXX] You don't have enough money to build a Dispenser... Need(%d$)", iCost );

return PLUGIN_HANDLED;
}

new Float:flPlayerOrigin[ 3 ];
pev( id, pev_origin, flPlayerOrigin );

new Float:flHealth = float( get_pcvar_num( gCvarDispenserHealth ) );

new iEntity = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString, "info_target" ) );

if( !pev_valid( iEntity ) )
{
return PLUGIN_HANDLED;
}

set_pev( iEntity, pev_classname, gDispenserClassname );
engfunc( EngFunc_SetModel, iEntity, gDispenserMdl );
engfunc( EngFunc_SetSize, iEntity, Float:{ -12.0, -10.0, -12.0 }, Float:{ 12.0, 10.0, 12.0 } );
set_pev( iEntity, pev_origin, flPlayerOrigin );
set_pev( iEntity, pev_solid, SOLID_NOT );
set_pev( iEntity, pev_movetype, MOVETYPE_TOSS );
set_pev( iEntity, pev_health, flHealth );
set_pev( iEntity, pev_takedamage, DAMAGE_YES );
set_pev( iEntity, pev_iuser2, id );
set_pev( iEntity, pev_iuser3, STATUS_BUILDING );
set_pev( iEntity, pev_nextthink, get_gametime( ) + 0.1 );

gDispenserOrigin[ id ][ 0 ] = flPlayerOrigin[ 0 ];
gDispenserOrigin[ id ][ 1 ] = flPlayerOrigin[ 1 ];
gDispenserOrigin[ id ][ 2 ] = flPlayerOrigin[ 2 ];

gDispenserHealthOff[ id ] = flHealth;
bDispenserBuild[ id ] = true;

set_task( float( get_pcvar_num( gCvarBuildTime ) ), "BuildDispenserSolid", iEntity );
cs_set_user_money( id, iMoney - iCost, 1 );
client_print( id, print_chat, "[AMXX] Building a Dispenser right here..." );

return PLUGIN_HANDLED;
}

public bacon_TakeDamage( ent, idinflictor, idattacker, Float:damage, damagebits )
{
new szClassname[ 32 ];
pev( ent, pev_classname, szClassname, charsmax( szClassname ) );

if( equal( szClassname, gDispenserClassname ) )
{
new iOwner = pev( ent, pev_iuser2 );

if( pev( ent, pev_health ) <= 0.0 )
{
new szName[ 32 ];
get_user_name( idattacker, szName, charsmax( szName ) );

new Float:flOrigin[ 3 ];
pev( ent, pev_origin, flOrigin );

UTIL_BreakModel( flOrigin, gMetalGibs, BREAK_COMPUTER );
set_pev( ent, pev_flags, pev( ent, pev_flags ) | FL_KILLME );

if( idattacker == iOwner )
{
client_print( iOwner, print_chat, "[AMXX] You have destroyed your Dispenser!" );
}

else
{
client_print( iOwner, print_chat, "[AMXX] %s destroyed your Dispenser!", szName );
}

client_cmd( iOwner, "speak ^"vox/bizwarn computer destroyed^"" );
bDispenserBuild[ iOwner ] = false;
}

gDispenserHealthOff[ iOwner ] = float( pev( ent, pev_health ) );
emit_sound( ent, CHAN_STATIC, gDamageSounds[ random_num( 0, charsmax( gDamageSounds ) ) ], VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
}

public bacon_TraceAttack( iVictim, iAttacker, Float:flDamage, Float:flDirection[ 3 ], iTr, iDamageBits )
{
new szClassname[ 32 ];
pev( iVictim, pev_classname, szClassname, charsmax( szClassname ) );

if( equal( szClassname, gDispenserClassname ) )
{
new Float:flEndOrigin[ 3 ];
get_tr2( iTr, TR_vecEndPos, flEndOrigin );

UTIL_Sparks( flEndOrigin );
}
}

public bacon_PreThink( id )
{
if( get_pcvar_num( gCvarEnabled ) != 0 )
{
if( is_user_alive( id ) && bDispenserBuild[ id ] == true )
{
new Float:flGameTime = get_gametime( );

if( flGameTime - flLastHudSent[ id ] > HUD_DELAYTIME )
{
flLastHudSent[ id ] = flGameTime;

set_hudmessage( gBeamcolor[ id ][ 0 ], gBeamcolor[ id ][ 1 ], gBeamcolor[ id ][ 2 ], 0.0, 0.21, 1, 6.0, HUD_DELAYTIME );
ShowSyncHudMsg( id, gHudSync, ">>>[ Dispenser ]<<<^n^nHealth Status: [%d]", floatround( gDispenserHealthOff[ id ] ) );
}
}
}
}

public DispenserThink( iEnt )
{
if( pev_valid( iEnt ) )
{
new iStatus = pev( iEnt, pev_iuser3 );
new iOwner = pev( iEnt, pev_iuser2 );

switch( iStatus )
{
case STATUS_BUILDING:
{
set_rendering( iEnt, kRenderFxDistort, 255, 255, 255, kRenderTransAdd, 70 );
}

case STATUS_ACTIVE:
{
new id;
for( id = 1; id <= gMaxPlayers; id++ )
{
if( is_user_alive( id ) && cs_get_user_team( id ) == cs_get_user_team( iOwner ) )
{
new Float:flOrigin[ 3 ], iOrigin1[ 3 ], iOrigin2[ 3 ];
pev( id, pev_origin, flOrigin );

FVecIVec( gDispenserOrigin[ iOwner ], iOrigin1 );
FVecIVec( flOrigin, iOrigin2 );

if( get_distance_f( gDispenserOrigin[ iOwner ], flOrigin ) <= float( get_pcvar_num( gCvarReplenishRadius ) ) )
{
UTIL_GiveWeaponAmmo( id );

// people will ask why i didn't used if and else if...
// because i want to recharge health and armor and ammo in same time if needed :D

if( get_user_health( id ) < get_pcvar_num( gCvarMaxHealth ) )
{
set_user_health( id, get_user_health( id ) + 1 );
}

if( get_user_armor( id ) < get_pcvar_num( gCvarMaxArmor ) )
{
set_user_armor( id, get_user_armor( id ) + 1 );
}

UTIL_BeamEnts( iOrigin1, iOrigin2, gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ] );
}
}
}
}
}

if( get_pcvar_num( gCvarSpinDispenser ) == 1 )
{
new Float:flAngles[ 3 ];
pev( iEnt, pev_angles, flAngles );

flAngles[ 1 ] += 1.0;

set_pev( iEnt, pev_angles, flAngles );
}

set_pev( iEnt, pev_nextthink, get_gametime( ) + 0.1 );
}
}

public BuildDispenserSolid( iEntity )
{
if( pev_valid( iEntity ) )
{
new iOwner = pev( iEntity, pev_iuser2 );

switch( cs_get_user_team( iOwner ) )
{
case CS_TEAM_T:
{
gBeamcolor[ iOwner ][ 0 ] = 255, gBeamcolor[ iOwner ][ 1 ] = 0, gBeamcolor[ iOwner ][ 2 ] = 0;
set_rendering( iEntity, kRenderFxGlowShell, gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ], kRenderNormal, 3 );
}

case CS_TEAM_CT:
{
gBeamcolor[ iOwner ][ 0 ] = 0, gBeamcolor[ iOwner ][ 1 ] = 0, gBeamcolor[ iOwner ][ 2 ] = 255;
set_rendering( iEntity, kRenderFxGlowShell, gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ], kRenderNormal, 3 );
}
}

set_pev( iEntity, pev_solid, SOLID_BBOX );
set_pev( iEntity, pev_iuser3, STATUS_ACTIVE );
engfunc( EngFunc_DropToFloor, iEntity );

emit_sound( iEntity, CHAN_STATIC, gDispenserActive, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
}

public EVENT_TextMsg( )
{
UTIL_DestroyDispensers( );
}

public LOG_RoundEnd( )
{
UTIL_DestroyDispensers( );
}


/*
~~~~~~~~~~~~~~~~~~~~~~~
Stocks
~~~~~~~~~~~~~~~~~~~~~~~
*/


stock UTIL_DestroyDispensers( )
{
new iEnt = FM_NULLENT;

while( ( iEnt = find_ent_by_class( iEnt, gDispenserClassname ) ) )
{
new iOwner = pev( iEnt, pev_iuser2 );

bDispenserBuild[ iOwner ] = false;
set_pev( iEnt, pev_flags, pev( iEnt, pev_flags ) | FL_KILLME );
}
}

stock UTIL_BreakModel( Float:flOrigin[ 3 ], model, flags )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 );
write_byte( TE_BREAKMODEL );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
write_coord( 16 );
write_coord( 16 );
write_coord( 16 );
write_coord( random_num( -20, 20 ) );
write_coord( random_num( -20, 20 ) );
write_coord( 10 );
write_byte( 10 );
write_short( model );
write_byte( 10 );
write_byte( 9 );
write_byte( flags );
message_end( );
}

stock UTIL_BeamEnts( iStart[ 3 ], iEnd[ 3 ], r, g, b )
{
message_begin( MSG_PVS, SVC_TEMPENTITY, iStart );
write_byte( TE_BEAMPOINTS );
write_coord( iStart[ 0 ] );
write_coord( iStart[ 1 ] );
write_coord( iStart[ 2 ] );
write_coord( iEnd[ 0 ] );
write_coord( iEnd[ 1 ] );
write_coord( iEnd[ 2 ] );
write_short( gHealingBeam );
write_byte( 5 );
write_byte( 2 );
write_byte( 1 );
write_byte( 80 );
write_byte( 1 );
write_byte( r );
write_byte( g );
write_byte( b );
write_byte( 130 );
write_byte( 0 );
message_end( );
}

stock UTIL_GiveWeaponAmmo( index )
{
new szCopyAmmoData[ 40 ];

switch( get_user_weapon( index ) )
{
case CSW_P228: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_357sig" );
case CSW_SCOUT, CSW_G3SG1, CSW_AK47: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_762nato" );
case CSW_XM1014, CSW_M3: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_buckshot" );
case CSW_MAC10, CSW_UMP45, CSW_USP: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_45acp" );
case CSW_SG550, CSW_GALIL, CSW_FAMAS, CSW_M4A1, CSW_SG552, CSW_AUG: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_556nato" );
case CSW_ELITE, CSW_GLOCK18, CSW_MP5NAVY, CSW_TMP: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_9mm" );
case CSW_AWP: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_338magnum" );
case CSW_M249: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_556natobox" );
case CSW_FIVESEVEN, CSW_P90: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_57mm" );
case CSW_DEAGLE: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_50ae" );
}

give_item( index, szCopyAmmoData );
}

stock UTIL_Sparks( Float:flOrigin[ 3 ] )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 );
write_byte( TE_SPARKS );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
message_end( );
}

/*
~~~~~~~~~~~~~~~~~~~~~~~
End of Code
~~~~~~~~~~~~~~~~~~~~~~~
*/


Код взят от сюда:
https://c-s.net.ua/forum/topic57580.html?hl=Dispenser
https://c-s.net.ua/forum/topic56764.html?hl=Dispenser
Скачать можно модели тут - http://ya-cs.ru/plugins/1635-build_dispenser.html
Прошу помочь;)

Отредактировал: Bloo, - 2.10.2014, 11:47
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BariN
сообщение 2.10.2014, 11:37
Сообщение #2
Стаж: 12 лет

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corvinus,
Код под павн поставь, иначе смотреть не будут.
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Статус пользователя corvinus
сообщение 2.10.2014, 11:40
Сообщение #3
Стаж: 13 лет

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Цитата(BariN @ 2.10.2014, 12:37) *
corvinus,
Код под павн поставь, иначе смотреть не будут.

Всё.
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Статус пользователя Bloo
сообщение 2.10.2014, 11:43
Сообщение #4


Стаж: 12 лет

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corvinus, уже толку от него нет, отступы все поломал.
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Статус пользователя Sky Cat
сообщение 2.10.2014, 11:43
Сообщение #5
Стаж: 13 лет
Город: Белгород

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На словах: Нужно сделать проверку на тиму в функции дестроя вроде.
А на коде: хз, на соседнем борде amx-x могут помочь или здесь сафатыч и другие местные умельцы.


я знаю, что я ничего не знаю
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Статус пользователя corvinus
сообщение 2.10.2014, 11:46
Сообщение #6
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Цитата(Bloo @ 2.10.2014, 12:43) *
corvinus, уже толку от него нет, отступы все поломал.

Можно ведь из архива вытащить http://ya-cs.ru/plugins/1635-build_dispenser.html
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Статус пользователя Bloo
сообщение 2.10.2014, 11:48
Сообщение #7


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corvinus, можно же сразу нормально код предоставить, помощь же вам нужна. Кодеры не любят качать что то, посмотрели тут исход, сказали что где.
ps.gif поправил первый пост
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Статус пользователя BaHeK
сообщение 2.10.2014, 12:35
Сообщение #8


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Скрытый текст
Код:
/* 		
~~~~~~~~~~~~~~~~~~~~~~~
Build Dispenser

Like in TFC or TF2 dispensers give you armor health and ammo
Every time you are near at a teammate dispenser, your health, amor, or ammo will refill to maximum!

By tuty;
~~~~~~~~~~~~~~~~~~~~~~~
*/



#include < amxmodx >
#include < amxmisc >

#include < fakemeta >
#include < hamsandwich >
#include < cstrike >
#include < engine >
#include < fun >

#pragma semicolon 1

#define PLUGIN_VERSION "#1.0.1"
#define BREAK_COMPUTER 6
#define HUD_DELAYTIME 0.2

enum
{
STATUS_BUILDING,
STATUS_ACTIVE
};

new const gDamageSounds[ ][ ] =
{
"debris/metal1.wav",
"debris/metal2.wav",
"debris/metal3.wav"
};

new const gDispenserClassname[ ] = "NiceDispenser:D";

new const gDispenserActive[ ] = "buttons/button9.wav";
new const gDispenserMdl[ ] = "models/dispenser.mdl";
new const gMetalGibsMdl[ ] = "models/computergibs.mdl";
new const gHealingSprite[ ] = "sprites/laserbeam.spr";

new gHealingBeam;
new gMetalGibs;
new gMaxPlayers;
new gHudSync;

new gCvarEnabled;
new gDispenserCost;
new gCvarDispenserHealth;
new gCvarBuildTime;
new gCvarReplenishRadius;
new gCvarSpinDispenser;
new gCvarMaxHealth;
new gCvarMaxArmor;

new Float:gDispenserOrigin[ 33 ][ 3 ];
new gBeamcolor[ 33 ][ 3 ];

new Float:flLastHudSent[ 33 ];
new Float:gDispenserHealthOff[ 33 ];

new bool:bDispenserBuild[ 33 ];

public plugin_init( )
{
register_plugin( "Build Dispenser", PLUGIN_VERSION, "tuty" );

register_event( "TextMsg", "EVENT_TextMsg", "a", "2&#Game_C", "2&#Game_w", "2&#Game_will_restart_in" );
register_logevent( "LOG_RoundEnd", 2, "1=Round_End" );

RegisterHam( Ham_TakeDamage, "info_target", "bacon_TakeDamage", 1 );
RegisterHam( Ham_TakeDamage, "info_target", "bacon_TakeDamage_Pre" );
RegisterHam( Ham_TraceAttack, "info_target", "bacon_TraceAttack" );
RegisterHam( Ham_Player_PreThink, "player", "bacon_PreThink" );

register_think( gDispenserClassname, "DispenserThink" );
register_clcmd( "drop", "CommandDispenserBuild" );

gCvarEnabled = register_cvar( "dispenser_enabled", "1" );
gDispenserCost = register_cvar( "dispenser_cost", "1500" );
gCvarDispenserHealth = register_cvar( "dispenser_health", "900" );
gCvarBuildTime = register_cvar( "dispenser_buildtime", "5" );
gCvarReplenishRadius = register_cvar( "dispenser_radius", "300" );
gCvarSpinDispenser = register_cvar( "dispenser_spin", "1" );
gCvarMaxHealth = register_cvar( "dispenser_playermax_health", "100" );
gCvarMaxArmor = register_cvar( "dispenser_playermax_armor", "100" );

gMaxPlayers = get_maxplayers( );
gHudSync = CreateHudSyncObj( );
}

public client_connect( id )
{
bDispenserBuild[ id ] = false;
}

public plugin_precache( )
{
gHealingBeam = precache_model( gHealingSprite );
gMetalGibs = precache_model( gMetalGibsMdl );

precache_model( gDispenserMdl );
precache_sound( gDispenserActive );

new i;
for( i = 0; i < sizeof gDamageSounds; i++ )
{
precache_sound( gDamageSounds[ i ] );
}
}

public CommandDispenserBuild( id )
{
if( !is_user_alive( id ) || get_user_weapon( id ) != CSW_KNIFE || get_pcvar_num( gCvarEnabled ) != 1 )
{
return PLUGIN_CONTINUE;
}

if( !( pev( id, pev_flags ) & FL_ONGROUND ) )
{
client_print( id, print_chat, "[AMXX] You must be on ground to build a Dispenser!" );

return PLUGIN_HANDLED;
}

if( bDispenserBuild[ id ] == true )
{
client_print( id, print_chat, "[AMXX] You already have build a Dispenser!" );

return PLUGIN_HANDLED;
}

new iMoney = cs_get_user_money( id );
new iCost = get_pcvar_num( gDispenserCost );

if( iMoney < iCost )
{
client_print( id, print_chat, "[AMXX] You don't have enough money to build a Dispenser... Need(%d$)", iCost );

return PLUGIN_HANDLED;
}

new Float:flPlayerOrigin[ 3 ];
pev( id, pev_origin, flPlayerOrigin );

new Float:flHealth = float( get_pcvar_num( gCvarDispenserHealth ) );

new iEntity = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString, "info_target" ) );

if( !pev_valid( iEntity ) )
{
return PLUGIN_HANDLED;
}

set_pev( iEntity, pev_classname, gDispenserClassname );
engfunc( EngFunc_SetModel, iEntity, gDispenserMdl );
engfunc( EngFunc_SetSize, iEntity, Float:{ -12.0, -10.0, -12.0 }, Float:{ 12.0, 10.0, 12.0 } );
set_pev( iEntity, pev_origin, flPlayerOrigin );
set_pev( iEntity, pev_solid, SOLID_NOT );
set_pev( iEntity, pev_movetype, MOVETYPE_TOSS );
set_pev( iEntity, pev_health, flHealth );
set_pev( iEntity, pev_takedamage, DAMAGE_YES );
set_pev( iEntity, pev_iuser2, id );
set_pev( iEntity, pev_iuser3, STATUS_BUILDING );
set_pev( iEntity, pev_nextthink, get_gametime( ) + 0.1 );

gDispenserOrigin[ id ][ 0 ] = flPlayerOrigin[ 0 ];
gDispenserOrigin[ id ][ 1 ] = flPlayerOrigin[ 1 ];
gDispenserOrigin[ id ][ 2 ] = flPlayerOrigin[ 2 ];

gDispenserHealthOff[ id ] = flHealth;
bDispenserBuild[ id ] = true;

set_task( float( get_pcvar_num( gCvarBuildTime ) ), "BuildDispenserSolid", iEntity );
cs_set_user_money( id, iMoney - iCost, 1 );
client_print( id, print_chat, "[AMXX] Building a Dispenser right here..." );

return PLUGIN_HANDLED;
}

public bacon_TakeDamage_Pre( ent, idinflictor, idattacker, Float:damage, damagebits )
{
new szClassname[ 32 ];
pev( ent, pev_classname, szClassname, charsmax( szClassname ) );

if( equal( szClassname, gDispenserClassname ) )
{
new iOwner = pev( ent, pev_iuser2 );
if(is_user_connected( iOwner ) && is_user_connected( idattacker ) && cs_get_user_team( iOwner ) == cs_get_user_team( idattacker ))
return HAM_SUPERCEDE;
}

return HAM_IGNORED;
}

public bacon_TakeDamage( ent, idinflictor, idattacker, Float:damage, damagebits )
{
new szClassname[ 32 ];
pev( ent, pev_classname, szClassname, charsmax( szClassname ) );

if( equal( szClassname, gDispenserClassname ) )
{
new iOwner = pev( ent, pev_iuser2 );

if( pev( ent, pev_health ) <= 0.0 )
{
new szName[ 32 ];
get_user_name( idattacker, szName, charsmax( szName ) );

new Float:flOrigin[ 3 ];
pev( ent, pev_origin, flOrigin );

UTIL_BreakModel( flOrigin, gMetalGibs, BREAK_COMPUTER );
set_pev( ent, pev_flags, pev( ent, pev_flags ) | FL_KILLME );

if( idattacker == iOwner )
{
client_print( iOwner, print_chat, "[AMXX] You have destroyed your Dispenser!" );
}

else
{
client_print( iOwner, print_chat, "[AMXX] %s destroyed your Dispenser!", szName );
}

client_cmd( iOwner, "speak ^"vox/bizwarn computer destroyed^"" );
bDispenserBuild[ iOwner ] = false;
}

gDispenserHealthOff[ iOwner ] = float( pev( ent, pev_health ) );
emit_sound( ent, CHAN_STATIC, gDamageSounds[ random_num( 0, charsmax( gDamageSounds ) ) ], VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
}

public bacon_TraceAttack( iVictim, iAttacker, Float:flDamage, Float:flDirection[ 3 ], iTr, iDamageBits )
{
new szClassname[ 32 ];
pev( iVictim, pev_classname, szClassname, charsmax( szClassname ) );

if( equal( szClassname, gDispenserClassname ) )
{
new Float:flEndOrigin[ 3 ];
get_tr2( iTr, TR_vecEndPos, flEndOrigin );

UTIL_Sparks( flEndOrigin );
}
}

public bacon_PreThink( id )
{
if( get_pcvar_num( gCvarEnabled ) != 0 )
{
if( is_user_alive( id ) && bDispenserBuild[ id ] == true )
{
new Float:flGameTime = get_gametime( );

if( flGameTime - flLastHudSent[ id ] > HUD_DELAYTIME )
{
flLastHudSent[ id ] = flGameTime;

set_hudmessage( gBeamcolor[ id ][ 0 ], gBeamcolor[ id ][ 1 ], gBeamcolor[ id ][ 2 ], 0.0, 0.21, 1, 6.0, HUD_DELAYTIME );
ShowSyncHudMsg( id, gHudSync, ">>>[ Dispenser ]<<<^n^nHealth Status: [%d]", floatround( gDispenserHealthOff[ id ] ) );
}
}
}
}

public DispenserThink( iEnt )
{
if( pev_valid( iEnt ) )
{
new iStatus = pev( iEnt, pev_iuser3 );
new iOwner = pev( iEnt, pev_iuser2 );

switch( iStatus )
{
case STATUS_BUILDING:
{
set_rendering( iEnt, kRenderFxDistort, 255, 255, 255, kRenderTransAdd, 70 );
}

case STATUS_ACTIVE:
{
new id;
for( id = 1; id <= gMaxPlayers; id++ )
{
if( is_user_alive( id ) && cs_get_user_team( id ) == cs_get_user_team( iOwner ) )
{
new Float:flOrigin[ 3 ], iOrigin1[ 3 ], iOrigin2[ 3 ];
pev( id, pev_origin, flOrigin );

FVecIVec( gDispenserOrigin[ iOwner ], iOrigin1 );
FVecIVec( flOrigin, iOrigin2 );

if( get_distance_f( gDispenserOrigin[ iOwner ], flOrigin ) <= float( get_pcvar_num( gCvarReplenishRadius ) ) )
{
UTIL_GiveWeaponAmmo( id );

// people will ask why i didn't used if and else if...
// because i want to recharge health and armor and ammo in same time if needed :D

if( get_user_health( id ) < get_pcvar_num( gCvarMaxHealth ) )
{
set_user_health( id, get_user_health( id ) + 1 );
}

if( get_user_armor( id ) < get_pcvar_num( gCvarMaxArmor ) )
{
set_user_armor( id, get_user_armor( id ) + 1 );
}

UTIL_BeamEnts( iOrigin1, iOrigin2, gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ] );
}
}
}
}
}

if( get_pcvar_num( gCvarSpinDispenser ) == 1 )
{
new Float:flAngles[ 3 ];
pev( iEnt, pev_angles, flAngles );

flAngles[ 1 ] += 1.0;

set_pev( iEnt, pev_angles, flAngles );
}

set_pev( iEnt, pev_nextthink, get_gametime( ) + 0.1 );
}
}

public BuildDispenserSolid( iEntity )
{
if( pev_valid( iEntity ) )
{
new iOwner = pev( iEntity, pev_iuser2 );

switch( cs_get_user_team( iOwner ) )
{
case CS_TEAM_T:
{
gBeamcolor[ iOwner ][ 0 ] = 255, gBeamcolor[ iOwner ][ 1 ] = 0, gBeamcolor[ iOwner ][ 2 ] = 0;
set_rendering( iEntity, kRenderFxGlowShell, gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ], kRenderNormal, 3 );
}

case CS_TEAM_CT:
{
gBeamcolor[ iOwner ][ 0 ] = 0, gBeamcolor[ iOwner ][ 1 ] = 0, gBeamcolor[ iOwner ][ 2 ] = 255;
set_rendering( iEntity, kRenderFxGlowShell, gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ], kRenderNormal, 3 );
}
}

set_pev( iEntity, pev_solid, SOLID_BBOX );
set_pev( iEntity, pev_iuser3, STATUS_ACTIVE );
engfunc( EngFunc_DropToFloor, iEntity );

emit_sound( iEntity, CHAN_STATIC, gDispenserActive, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
}

public EVENT_TextMsg( )
{
UTIL_DestroyDispensers( );
}

public LOG_RoundEnd( )
{
UTIL_DestroyDispensers( );
}


/*
~~~~~~~~~~~~~~~~~~~~~~~
Stocks
~~~~~~~~~~~~~~~~~~~~~~~
*/


stock UTIL_DestroyDispensers( )
{
new iEnt = FM_NULLENT;

while( ( iEnt = find_ent_by_class( iEnt, gDispenserClassname ) ) )
{
new iOwner = pev( iEnt, pev_iuser2 );

bDispenserBuild[ iOwner ] = false;
set_pev( iEnt, pev_flags, pev( iEnt, pev_flags ) | FL_KILLME );
}
}

stock UTIL_BreakModel( Float:flOrigin[ 3 ], model, flags )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 );
write_byte( TE_BREAKMODEL );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
write_coord( 16 );
write_coord( 16 );
write_coord( 16 );
write_coord( random_num( -20, 20 ) );
write_coord( random_num( -20, 20 ) );
write_coord( 10 );
write_byte( 10 );
write_short( model );
write_byte( 10 );
write_byte( 9 );
write_byte( flags );
message_end( );
}

stock UTIL_BeamEnts( iStart[ 3 ], iEnd[ 3 ], r, g, b )
{
message_begin( MSG_PVS, SVC_TEMPENTITY, iStart );
write_byte( TE_BEAMPOINTS );
write_coord( iStart[ 0 ] );
write_coord( iStart[ 1 ] );
write_coord( iStart[ 2 ] );
write_coord( iEnd[ 0 ] );
write_coord( iEnd[ 1 ] );
write_coord( iEnd[ 2 ] );
write_short( gHealingBeam );
write_byte( 5 );
write_byte( 2 );
write_byte( 1 );
write_byte( 80 );
write_byte( 1 );
write_byte( r );
write_byte( g );
write_byte( b );
write_byte( 130 );
write_byte( 0 );
message_end( );
}

stock UTIL_GiveWeaponAmmo( index )
{
new szCopyAmmoData[ 40 ];

switch( get_user_weapon( index ) )
{
case CSW_P228: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_357sig" );
case CSW_SCOUT, CSW_G3SG1, CSW_AK47: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_762nato" );
case CSW_XM1014, CSW_M3: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_buckshot" );
case CSW_MAC10, CSW_UMP45, CSW_USP: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_45acp" );
case CSW_SG550, CSW_GALIL, CSW_FAMAS, CSW_M4A1, CSW_SG552, CSW_AUG: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_556nato" );
case CSW_ELITE, CSW_GLOCK18, CSW_MP5NAVY, CSW_TMP: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_9mm" );
case CSW_AWP: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_338magnum" );
case CSW_M249: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_556natobox" );
case CSW_FIVESEVEN, CSW_P90: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_57mm" );
case CSW_DEAGLE: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_50ae" );
}

give_item( index, szCopyAmmoData );
}

stock UTIL_Sparks( Float:flOrigin[ 3 ] )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 );
write_byte( TE_SPARKS );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
message_end( );
}

/*
~~~~~~~~~~~~~~~~~~~~~~~
End of Code
~~~~~~~~~~~~~~~~~~~~~~~
*/


Отредактировал: BaHeK, - 3.10.2014, 0:38


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