Цитата(progamer @ 18.2.2015, 16:50)

Как покупать без wc3_ShopMenu.sma а чтобы просто командой в чат.
типа say /buygoldak
Милый друг, видимо, тебе с 2к15 года еще никто не ответил. Но я-то тебе помогу! (кое-как)
вообщем, вот код, перепиши под себя и пользуйся!
команда для того, чтоб взять: say /gimmegimmegimmegimmemore
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
new const g_item_name[] = {"Золотой АК-47"}
#define is_valid_player(%1) (1 <= %1 <= 32)
new AK_V_MODEL[] = "models/Silver/v_ak47.mdl"
new AK_P_MODEL[] = "models/Silver/p_ak47.mdl"
new AK_W_MODEL[] = "models/Silver/w_ak47.mdl"
#define XO_WEAPON 4
#define XO_PLAYER 5
#define m_rgpPlayerItems_CWeaponBox 34
#define m_pNext 42
#define m_iId 43
#define m_rgpPlayerItems_CBasePlayer 367
new cvar_dmgmultiplier
new bool:g_HasAk[33], bool:g_bHasGA[33]
new g_itemid_ak47
new iCvarItemCost,iCvarOnOffItem
#define WK 3333
public plugin_precache()
{
precache_model(AK_V_MODEL);
precache_model(AK_P_MODEL);
precache_model(AK_W_MODEL);
}
public plugin_init()
{
cvar_dmgmultiplier = register_cvar("goldenak_dmg_multiplier", "1.05")
register_concmd("say /gimmegimmegimmegimmemore", "giveak47" );
register_plugin("Golden Ak 47", "1.0", "AlejandroSk")
register_event("DeathMsg", "Death", "a")
register_event("WeapPickup","checkModel","b","1=19")
register_event("CurWeapon","checkWeapon","be","1=1")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
RegisterHam ( Ham_Item_AttachToPlayer, "weapon_ak47", "fw_Item_AttachToPlayer" )
register_event ( "HLTV", "ev_RoundStart", "a", "1=0", "2=0" )
}
public ev_RoundStart ()
{
new iPlayers[32], iNum
get_players ( iPlayers, iNum )
for ( --iNum; iNum >= 0; --iNum )
g_bHasGA[iPlayers[iNum]] = false
}
public plugin_natives ()
register_native ( "buy_ak", "native_buy_ak" )
public native_buy_ak ( plugin_id, num_params )
{
new id = get_param ( 1 )
if ( !is_user_connected ( id ) )
return false
giveak47(id)
return true
}
public client_connect(id)
{
g_HasAk[id] = false
g_bHasGA[id] = false
}
public client_disconnect(id)
{
g_HasAk[id] = false
g_bHasGA[id] = false
}
public Death()
{
g_HasAk[read_data(2)] = false
g_bHasGA[read_data(2)] = false
}
public fw_SetModel ( ent, model[] )
{
if ( pev_valid ( ent ) != 2 )
return FMRES_IGNORED
if ( strlen ( model ) < 8 )
return FMRES_IGNORED
if ( model[7] != 'w' || model[8] != '_' )
return FMRES_IGNORED
static sClassName[32]
pev ( ent, pev_classname, sClassName, charsmax ( sClassName ) )
if ( !equal ( sClassName, "weaponbox" ) )
return FMRES_IGNORED
new id = pev ( ent, pev_owner )
if ( pev_valid ( id ) != 2 )
return FMRES_IGNORED
#define MAX_ITEM_TYPES 6
for (new i, iItem; i < MAX_ITEM_TYPES; i++)
{
iItem = get_pdata_cbase ( ent, m_rgpPlayerItems_CWeaponBox + i, XO_WEAPON )
if ( pev_valid ( iItem ) == 2 && pev(iItem, pev_impulse) == WK )
{
g_HasAk[id] = false
engfunc ( EngFunc_SetModel, ent, AK_W_MODEL )
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public fw_Item_AttachToPlayer ( ent, id )
{
if ( pev_valid ( ent ) !=2 || !is_user_alive ( id ) )
return HAM_IGNORED
if ( pev ( ent, pev_impulse ) == WK )
g_HasAk[id] = true
return HAM_IGNORED
}
public checkModel(id)
{
if ( !g_HasAk[id] )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_AK47 && g_HasAk[id] == true )
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
return PLUGIN_HANDLED
}
public wc3_extra_item_selected(id, itemid)
if (itemid == g_itemid_ak47 && is_user_alive(id))
giveak47(id)
public giveak47(id)
{
Player_DropWeapons ( id, 1 )
new iWeapon = give_item(id, "weapon_ak47")
set_pev(iWeapon, pev_impulse, WK)
g_HasAk[id] = true
}
public give_ak47(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[32]; read_argv(1, arg, 31)
new player = cmd_target(id, arg, 7)
if(!player)
{
console_print(id, "Success? I think sssooo...")
return PLUGIN_HANDLED
}
giveak47(player)
return PLUGIN_CONTINUE
}
public checkWeapon(id)
{
new plrClip, plrAmmo
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_AK47 && g_HasAk[id])
checkModel(id)
else
return PLUGIN_CONTINUE
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
Player_DropWeapons(const iPlayer, const iSlot)
{
new szWeaponName[32], iItem = get_pdata_cbase(iPlayer, m_rgpPlayerItems_CBasePlayer + iSlot, XO_PLAYER);
while (pev_valid(iItem) == 2)
{
pev(iItem, pev_classname, szWeaponName, charsmax(szWeaponName));
engclient_cmd(iPlayer, "drop", szWeaponName);
iItem = get_pdata_cbase(iItem, m_pNext, XO_WEAPON);
}
}