Всем привет. Помогите исправить ошибки
Код:
#include <amxmodx>
#include <fun>
#include <fakemeta_util>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#include <engine>
#define PLUGIN "[ZP]Zombie: Classic"
#define VERSION "1.0"
#define AUTHOR "ioma"
new g_zclass_classic
new const zclass_name[] = { "Классик" }
new const zclass_info[] = { "[Баланс]" }
new const zclass_model[] = { "zombie_classic" }
new const zclass_clawmodel[] = { "v_knife_classic.mdl" }
new knockbomb_classic[] = "models/zombie_plague/v_bomb_classic.mdl"
const zclass_health = 3500
const zclass_speed = 245
const Float:zclass_gravity = 1.0
const Float:zclass_knockback = 1.0
new const g_classic_infect_sound[][] =
{
"zombie_plague/zombie_classic/classic_infect_1.wav" ,
"zombie_plague/zombie_classic/classic_infect_2.wav"
}
new const pain_classic_sound[] = "zombie_plague/zombie_classic/classic_pain_1.wav"
new const pain_classic_sound2[] = "zombie_plague/zombie_classic/classic_pain_2.wav"
new const death_classic_sound[] = "zombie_plague/zombie_classic/classic_die_1.wav"
new const death_classic_sound2[] = "zombie_plague/zombie_classic/classic_die_2.wav"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_cvar("zp_zclass_classic_zombie",VERSION,FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY)
register_event("CurWeapon","handle_gun","be","1=1")
RegisterHam(Ham_TakeDamage, "player", "CPlayer__TakeDamage");
register_forward(FM_EmitSound, "fw_EmitSound")
}
public plugin_precache()
{
g_zclass_classic = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
precache_sound(pain_classic_sound[0])
precache_sound(pain_classic_sound2[0])
new i
for(i = 0; i < sizeof g_classic_infect_Sound; i++) precache_sound(g_classic_infect_Sound[i])
precache_sound(death_classic_sound[0])
precache_sound(death_classic_sound2[0])
precache_model(knockbomb_classic)
}
public zp_user_infected_post(id, infector)
{
if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_classic && !zp_get_user_nemesis(id))
{
emit_sound(id, CHAN_VOICE, g_classic_infect_Sound[random(sizeof g_classic_infect_Sound)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
}
public CPlayer__TakeDamage(id, iVictim, iInflictor, iAttacker, Float:flDamage, bitsDamage)
{
if (zp_get_user_zombie_class(id) == g_zclass_classic && zp_get_user_zombie(id) && !zp_get_user_nemesis(id) && !zp_get_user_survivor(id))
{
new rand = random_num(1,2)
switch(rand)
{
case 1: emit_sound(id, CHAN_WEAPON, pain_classic_sound[0], 1.0, ATTN_NORM, 0, PITCH_LOW)
case 2: emit_sound(id, CHAN_WEAPON, pain_classic_sound2[0], 1.0, ATTN_NORM, 0, PITCH_LOW)
}
}
}
public handle_gun(id)
{
new weap = get_user_weapon(id)
if(weap == CSW_FLASHBANG && zp_get_user_zombie_class(id) == g_zclass_classic && zp_get_user_zombie(id))
{
entity_set_string(id, EV_SZ_viewmodel, knockbomb_classic)
}
else if(weap == CSW_SMOKEGRENADE && zp_get_user_zombie_class(id) == g_zclass_classic && zp_get_user_zombie(id))
{
entity_set_string(id, EV_SZ_viewmodel, knockbomb_classic)
}
return PLUGIN_HANDLED
}
public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if(!is_user_connected(id))
return FMRES_HANDLED;
if (sample[0] == 'h' && sample[1] == 'o' && sample[2] == 's' && sample[3] == 't' && sample[4] == 'a' && sample[5] == 'g' && sample[6] == 'e')
return FMRES_SUPERCEDE;
if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_classic && !zp_get_user_nemesis(id))
{
if (sample[7] == 'd' && ((sample[8] == 'i' && sample[9] == 'e') || (sample[8] == 'e' && sample[9] == 'a')))
{
emit_sound(id, CHAN_WEAPON, death_classic_sound[0], 1.0, ATTN_NORM, 0, PITCH_LOW)
}
}
return FMRES_IGNORED;
}
Отредактировал: Bloo, - 25.9.2015, 17:14
Причина: Выдано устное предупреждение!