Не выводится сообщение в чат при нажатие на пункт |
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Не выводится сообщение в чат при нажатие на пункт |
JekaPro |
9.1.2017, 18:37
Сообщение
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поставил ограничение по времени на некие пункты, при нажатие на него,в чат должно выходить сообщение сколько осталось времени до взятия,с пунктом "деньги" это работает.а с остальными не хочет, что не так сделал?
КОД CODE #include <amxmodx>
#include <amxmisc> #include <fakemeta> #include <hamsandwich> #include <engine> #include <cstrike> #include <fun> #include <dhudmessage> #include <colorchat> #pragma tabsize 0 new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MEN U_KEY_8|MENU_KEY_9|MENU_KEY_0 new Spawn[33] new Gravity[33] new SpeedA[33] new Invis[33] new Money[33] new HP[33] new Grenade[33] new Spead[33] new Float:timeMoney[33]; new Float:timeGravity[33]; new Float:timeSpeedA[33]; new Float:timeInvis[33]; new Float:timeInvisEnd[33]; new cvar_time_for_money; new cvar_time_for_gravity; new cvar_time_for_speeda; new cvar_time_for_invis; new cvar_time_invis; #define PLUGIN "AdminMenu" #define VERSION "v0.2 Fix" #define AUTHOR "Jeka_Pro" #define OFFSET_WEAPONSPEED 58 #define OFFSET_CLIPAMMO 51 #define OFFSET_LINUX_WEAPONS 4 #define fm_cs_set_weapon_ammo(%1,%2) set_pdata_int(%1, OFFSET_CLIPAMMO, %2, OFFSET_LINUX_WEAPONS) #define m_pActiveItem 373 const NOCLIP_WPN_BS = ((1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4)) //new const g_iMaxClip[CSW_P90 + 1] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }; new bool:g_bDamage[33], bool:g_bUnlimitedAmmo[33]; #define MAX_PLAYERS 32 #if AMXX_VERSION_NUM < 183 #define Ham_CS_Player_ResetMaxSpeed Ham_Item_PreFrame #endif new bool:g_bSpeed[MAX_PLAYERS+1] = false; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_menu("Menu 1", keys, "func_menu") register_clcmd("adminmenu", "adminmenu") register_event("CurWeapon" , "Event_CurWeapon" , "be" , "1=1" ); register_event("HLTV", "RoundNew", "a", "1=0", "2=0") RegisterHam(Ham_CS_Player_ResetMaxSpeed, "player", "Check_Speed", 0); RegisterHam(Ham_Spawn, "player", "Player_Spawn", 0) RegisterHam(Ham_Killed, "player", "HamHook_Killed_Post", true); RegisterHam(Ham_TakeDamage, "player", "HamHook_TakeDamage_Player", false); cvar_time_for_money = register_cvar("time_for_money","15") //время в минутах cvar_time_for_gravity = register_cvar("time_for_gravity","15") //время в минутах cvar_time_for_speeda = register_cvar("time_for_speeda","15") //время в минутах cvar_time_for_invis = register_cvar("time_for_invis","15") //время в минутах cvar_time_invis = register_cvar("adminmenu_time_invis","300") //Время в секундах for(new i=1;i<get_maxplayers();i++) timeMoney[i] = (get_gametime() + get_pcvar_float(cvar_time_for_money)*60); for(new i=1;i<get_maxplayers();i++) timeGravity[i] = (get_gametime() + get_pcvar_float(cvar_time_for_gravity)*60); for(new i=1;i<get_maxplayers();i++) timeSpeedA[i] = (get_gametime() + get_pcvar_float(cvar_time_for_speeda)*60); for(new i=1;i<get_maxplayers();i++) timeInvis[i] = (get_gametime() + get_pcvar_float(cvar_time_for_invis)*60); } public HamHook_Killed_Post(pIdv, pIda) { g_bDamage[pIdv] = false; g_bUnlimitedAmmo[pIdv] = false; } public HamHook_TakeDamage_Player(pIdv, iInflictor, pIda, Float:fDamage, iDamageBitsum) { if(!is_user_connected(pIdv) || !is_user_connected(pIda) || pIdv == pIda) return; if(g_bDamage[pIda]) { SetHamParamFloat(4, fDamage * 2.0); } } public RoundNew() { for(new id = 1;id <= get_maxplayers(); id++) { Spawn[id] = 2 Gravity[id] = 2 SpeedA[id] = 2 Invis[id] = 2 Money[id] = 3 HP[id] = 3 Grenade[id] = 3 g_bDamage[id] = false; g_bUnlimitedAmmo[id] = false; } } public adminmenu(id) { static menu[650], Len Len = 0 Len = formatex(menu[Len], charsmax(menu) - Len, "\r[\yCSDM\r] \wADMIN Меню^n^n"); if(get_user_flags(id) & ADMIN_MAP) { if(!is_user_alive(id)) { if(Spawn[id] == 0) { Len += formatex(menu[Len], charsmax(menu) - Len, "\d[1] Воскреснуть^n", Spawn[id]) keys &= ~MENU_KEY_1 }else{ Len += formatex(menu[Len], charsmax(menu) - Len, "\r[\y1\r] \wВоскреснуть: \r(\y%d\r)^n", Spawn[id]) keys |= MENU_KEY_1 } }else{ Len += formatex(menu[Len], charsmax(menu) - Len, "\d[1] Воскреснуть^n", Spawn[id]) keys &= ~MENU_KEY_1 } } if(get_user_flags(id) & ADMIN_MAP) { if(Gravity[id] == 0 || timeGravity[id] > get_gametime()) { Len += formatex(menu[Len], charsmax(menu) - Len, "\d[2] Взять гравитацию^n", Gravity[id]) keys &= ~MENU_KEY_2 }else{ Len += formatex(menu[Len], charsmax(menu) - Len, "\r[\y2\r] \wВзять гравитацию: \r(\y%d\r)^n", Gravity[id]) keys |= MENU_KEY_2 } }else{ Len += formatex(menu[Len], charsmax(menu) - Len, "\d[2] Взять гравитацию^n", Gravity[id]) keys &= ~MENU_KEY_2 } if(get_user_flags(id) & ADMIN_MAP) { if(SpeedA[id] == 0 || timeSpeedA[id] > get_gametime()) { Len += formatex(menu[Len], charsmax(menu) - Len, "\d[3] Взять скорость^n", SpeedA[id]) keys &= ~MENU_KEY_3 }else{ Len += formatex(menu[Len], charsmax(menu) - Len, "\r[\y3\r] \wВзять скорость: \r(\y%d\r)^n", SpeedA[id]) keys |= MENU_KEY_3 } }else{ Len += formatex(menu[Len], charsmax(menu) - Len, "\d[3] Взять скорость^n", SpeedA[id]) keys &= ~MENU_KEY_3 } if(get_user_flags(id) & ADMIN_MAP) { if(Invis[id] == 0 || timeInvis[id] > get_gametime()) { Len += formatex(menu[Len], charsmax(menu) - Len, "\d[4] Взять Невидимость^n", Invis[id]) keys &= ~MENU_KEY_4 }else{ Len += formatex(menu[Len], charsmax(menu) - Len, "\r[\y4\r] \wВзять Невидимость: \r(\y%d\r)^n", Invis[id]) keys |= MENU_KEY_4 } }else{ Len += formatex(menu[Len], charsmax(menu) - Len, "\d[4] Взять Невидимость^n", Invis[id]) keys &= ~MENU_KEY_4 } if(get_user_flags(id) & ADMIN_MAP) { if(Money[id] == 0 || timeMoney[id] > get_gametime()) { Len += formatex(menu[Len], charsmax(menu) - Len, "\d[5] Взять (5000$)^n", Money[id]) keys |= MENU_KEY_5 }else{ Len += formatex(menu[Len], charsmax(menu) - Len, "\r[\y5\r] \wВзять \r(\y5000$\r) \r(\y%d\r)^n", Money[id]) keys |= MENU_KEY_5 } }else{ Len += formatex(menu[Len], charsmax(menu) - Len, "\d[5] Взять (5000$)^n", Money[id]) keys &= ~MENU_KEY_5 } if(get_user_flags(id) & ADMIN_MAP) { if(HP[id] == 0) { Len += formatex(menu[Len], charsmax(menu) - Len, "\d[6] Взять 500HP и 500AP^n", HP[id]) keys &= ~MENU_KEY_6 } else { Len += formatex(menu[Len], charsmax(menu) - Len, "\r[\y6\r] \wВзять \y500HP и 500AP: \r(\y%d\r)^n", HP[id]) keys |= MENU_KEY_6 } } else { Len += formatex(menu[Len], charsmax(menu) - Len, "\d[6] Взять 250HP и 250AP^n", HP[id]) keys &= ~MENU_KEY_6 } if(get_user_flags(id) & ADMIN_MAP) { if(Grenade[id] == 0) { Len += formatex(menu[Len], charsmax(menu) - Len, "\d[7] Взять гранаты^n^n", Grenade[id]) keys &= ~MENU_KEY_7 }else{ Len += formatex(menu[Len], charsmax(menu) - Len, "\r[\y7\r] \wВзять гранаты: \r(\y%d\r)^n^n", Grenade[id]) keys |= MENU_KEY_7 } } else { Len += formatex(menu[Len], charsmax(menu) - Len, "\d[7] Взять гранаты^n^n", Grenade[id]) keys &= ~MENU_KEY_7 } if(g_bDamage[id]) { Len += formatex(menu[Len], charsmax(menu) - Len, "\d[8] AmxModMenu \yNew\r*^n") keys &= ~MENU_KEY_8 } else { Len += formatex(menu[Len], charsmax(menu) - Len, "\r[\y8\r] \wAmxModMenu \yNew\r*^n") keys |= MENU_KEY_8 } Len += formatex(menu[Len], charsmax(menu) - Len, "\r[\y0\r] \wВыход^n") keys |= MENU_KEY_0 show_menu(id, keys, menu, -1, "Menu 1"); return PLUGIN_HANDLED } public func_menu(id, key) { switch(key) { case 0: { if(!is_user_alive(id)) { if(Spawn[id] == 0) { return PLUGIN_CONTINUE } else { Spawn[id] = Spawn[id] -1 ExecuteHam(Ham_CS_RoundRespawn, id) adminmenu(id) } } } case 1: { if(Gravity[id] == 0) { return PLUGIN_CONTINUE } else { if(timeGravity[id] <= get_gametime()) { Gravity[id] = Gravity[id] -1 set_user_gravity(id, 0.5) adminmenu(id) } else { new minutes = floatround((timeGravity[id] - get_gametime()),floatround_round)/60; new seconds = floatround((timeGravity[id] - get_gametime()),floatround_round)%60; ColorChat(id,GREEN,"[ADMIN Меню] ^1До взятия гравитации подождите ^4%d:%d",minutes,seconds) adminmenu(id) } } } case 2: { if(SpeedA[id] == 0) { return PLUGIN_CONTINUE } else { if(timeSpeedA[id] <= get_gametime()) { SpeedA[id] = SpeedA[id] -1 set_user_maxspeed(id, 300.0) Spead[id] = true adminmenu(id) } else { new minutes = floatround((timeSpeedA[id] - get_gametime()),floatround_round)/60; new seconds = floatround((timeSpeedA[id] - get_gametime()),floatround_round)%60; ColorChat(id,GREEN,"[ADMIN Меню] ^1До взятия скорости подождите ^4%d:%d",minutes,seconds) adminmenu(id) } } } case 3: { if(Invis[id] == 0) { return PLUGIN_CONTINUE } else { if(timeInvis[id] <= get_gametime()) { Invis[id] = Invis[id] -1 set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,60) timeInvisEnd[id] = get_gametime() + get_pcvar_float(cvar_time_invis); set_task(get_pcvar_float(cvar_time_invis)+0.5,"invisEnd",id); adminmenu(id) } else { new minutes = floatround((timeInvis[id] - get_gametime()),floatround_round)/60; new seconds = floatround((timeInvis[id] - get_gametime()),floatround_round)%60; ColorChat(id,GREEN,"[ADMIN Меню] ^1До взятия невидимости подождите ^4%d:%d",minutes,seconds) adminmenu(id) } } } case 4: { if(Money[id] == 0) { return PLUGIN_CONTINUE } else { if(timeMoney[id] <= get_gametime()) { Money[id] = Money[id] -1 cs_set_user_money(id, cs_get_user_money(id) + 5000) adminmenu(id) } else { new minutes = floatround((timeMoney[id] - get_gametime()),floatround_round)/60; new seconds = floatround((timeMoney[id] - get_gametime()),floatround_round)%60; ColorChat(id,GREEN,"[ADMIN Меню] ^1До взятия денег подождите ^4%d:%d",minutes,seconds) adminmenu(id) } } } case 5: { if(HP[id] == 0) { return PLUGIN_CONTINUE } else { HP[id] = HP[id] -1 set_user_health(id, 250) set_user_armor(id, 250) adminmenu(id) } } case 6: { if(Grenade[id] == 0) { return PLUGIN_CONTINUE } else { Grenade[id] = Grenade[id] -1 give_item( id, "weapon_hegrenade") give_item( id, "weapon_smokegrenade") adminmenu(id) } } case 7: { client_cmd(id, "amxmodmenu") } } return PLUGIN_HANDLED } public invisEnd(id) { if(timeInvisEnd[id] < get_gametime()) { timeInvisEnd[id] = 0.0; set_rendering(id,kRenderFxNone,255,255,255,kRenderNormal,16) ColorChat(id,GREEN,"[ADMIN Меню] ^1Действие невидимости закончилось, вас снова видят.") } } public Check_Speed(id) { if(g_bSpeed[id]) { return HAM_SUPERCEDE; } return HAM_IGNORED; } public Player_Spawn(id) { if(g_bSpeed[id]) { g_bSpeed[id] = false; } } public Event_CurWeapon(id) { if(Spead[id]) { set_user_maxspeed(id, 300.0) } } |
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