#include <amxmodx>
#include <hamsandwich>
#include <fun>
#include <cstrike>
#include <colorchat>
public plugin_init()
{
register_plugin("VIP Меню", "1.0beta", "Doc")
register_clcmd("say /vipmenu", "vip")
register_clcmd("vipmenu", "vip")
}
public vip(id)
{
if(get_user_flags(id) & ADMIN_LEVEL_H)
{
new menu = menu_create("\rВип Меню", "menu_handler");
menu_additem(menu, "\yВзять Deagle", "1");
menu_additem(menu, "\yВзять АWP + Deagle", "2");
menu_additem(menu, "\yВзять SCOUT + Deagle", "3");
menu_additem(menu, "\yВзять M4A + Deagle", "4");
menu_additem(menu, "\yВзять AK47 + Deagle", "5");
menu_additem(menu, "\yНабор Гранат", "6");
menu_additem(menu, "\y100000$", "7");
menu_setprop(menu, MPROP_EXITNAME, "Выход");
menu_display(id, menu, 0)
}
else
{
ColorChat(id, NORMAL, "^x03[^x04cepBa4ek 18+^x03] ^x01Это меню только для ^x04VIP ^x01игроков")
}
return PLUGIN_HANDLED;
}
public menu_handler(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED;
}
new data[6], iName[64], access, callback
menu_item_getinfo(menu, item, access, data, 5, iName, 64, callback)
new key = str_to_num(data)
switch(key)
{
case 1:
{
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 100)
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 2:
{
give_item(id, "weapon_awp")
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_AWP, 100)
cs_set_user_bpammo(id, CSW_DEAGLE, 100)
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 3:
{
give_item(id, "weapon_scout")
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_SCOUT, 100)
cs_set_user_bpammo(id, CSW_DEAGLE, 100)
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 4:
{
give_item(id, "weapon_m4a1")
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_M4A1, 100)
cs_set_user_bpammo(id, CSW_DEAGLE, 100)
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 5:
{
give_item(id, "weapon_ak47")
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_AK47, 100)
cs_set_user_bpammo(id, CSW_DEAGLE, 100)
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 6:
{
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 7:
{
cs_set_user_money(id, 100000)
}
}
return PLUGIN_HANDLED;
}