Боты Yapb (Yet Another Pod-Bot), версия 2.8.4766 |
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Боты Yapb (Yet Another Pod-Bot), версия 2.8.4766 |
TheArtemMaps
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9.1.2021, 23:02
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Извиняюсь за столь поднятие старой темы но есть одна проблема: боты что то пытаються сказать но их не слышно! Что может быть? Версия ботов: v4.2.598
chatter.cfg // ------------------------------------------------------------------------ // This file is part of Yet Another Ping Of Death Bot Configuration Files. // Copyright © 2003-2017, by YaPB Development Team. // // Please check out the documentation, before altering config files. // ------------------------------------------------------------------------ // this variable, rewrite path to point to correct voice files directory RewritePath sound/radio/bot/russian Event Radio_CoverMe = ("../cover_me", "../cover_me2"); // Event Radio_YouTakePoint = (""); // Event Radio_HoldPosition = (""); // Event Radio_RegroupTeam = (""); Event Radio_FollowMe = ("../lead_on_sir", "../lead_the_way_sir", "../lead_the_way", "../ok_sir_lets_go", "../lead_on_commander", "../lead_the_way_commander", "../ok_cmdr_lets_go"); Event Radio_TakingFire = ("need_assistance/need", "need_assistance/need1", "need_assistance/need2", "need_assistance/need3", "need_assistance/need4", "need_assistance/need5", "need_assistance/need6", "need_assistance/need7"); // Event Radio_GoGoGo = (""); // Event Radio_Fallback = (""); // Event Radio_StickTogether = (""); // Event Radio_GetInPosition = (""); // Event Radio_StormTheFront = (""); Event Radio_ReportTeam = ("report/report", "report/report1", "report/report2", "report/report3", "report/report4", "report/report5"); Event Radio_Affirmative = ("ok/ok", "ok/ok1", "ok/ok2", "ok/ok3", "ok/ok4", "ok/ok5", "ok/ok6"); Event Radio_EnemySpotted = ("spotted/spotted1", "spotted/spotted11", "spotted/spotted12", "spotted/more", "spotted/more1", "spotted/more2", "spotted/more3"); Event Radio_NeedBackup = ("need_assistance/need", "need_assistance/need1", "need_assistance/need2", "need_assistance/need3", "need_assistance/need4", "need_assistance/need5", "need_assistance/need6", "need_assistance/need7"); Event Radio_SectorClear = ("clear/clear", "clear/clear1", "clear/clear2", "clear/clear3", "clear/clear4", "clear/clear5", "clear/clear6", "clear/clear7", "clear/clear8", "clear/clear9", "clear/clear10", "clear/clear11", "clear/clear12"); Event Radio_InPosition = ("iwaithere/iwaithere", "iwaithere/iwaithere1", "iwaithere/iwaithere2", "iwaithere/iwaithere3", "iwaithere/iwaithere4", "iwaithere/iwaithere5", "iwaithere/iwaithere6", "iwaithere/iwaithere7", "iwaithere/iwaithere8"); Event Radio_ReportingIn = ("../reporting_in"); // Event Radio_ShesGonnaBlow = (""); Event Radio_Negative = ("negative/net", "negative/net1", "negative/net3", "negative/net4", "negative/net5", "negative/net6", "negative/net7", "negative/net8", "negative/net9", "negative/net10"); Event Radio_EnemyDown = ("enemydown/killed", "enemydown/killed1", "enemydown/killed2", "enemydown/killed3", "enemydown/killed4", "enemydown/killed5"); // end of radio, begin some voices (NOT SORTED) Event Chatter_Camp = ("../im_camping"); Event Chatter_ReportingIn = ("../reporting_in"); Event Chatter_SniperWarning = ("../sniper", "../sniper2", "../watch_it_theres_a_sniper"); Event Chatter_SniperKilled = ("../got_the_sniper", "../got_the_sniper2", "../sniper_down", "../took_out_the_sniper", "../the_sniper_is_dead"); Event Chatter_SpotTheBomber = ("seebomber/seebomber", "seebomber/seebomber1", "seebomber/seebomber2", "seebomber/seebomber3", "seebomber/seebomber4", "seebomber/seebomber5", "seebomber/seebomber6", "seebomber/seebomber7", "seebomber/seebomber8"); Event Chatter_FriendlyFire = ("friendlyfire/ffire", "friendlyfire/ffire1", "friendlyfire/ffire2", "friendlyfire/ffire3", "friendlyfire/ffire4", "friendlyfire/ffire5", "friendlyfire/ffire6", "friendlyfire/ffire7", "friendlyfire/ffire8"); Event Chatter_DiePain = ("deadcry/dead", "deadcry/dead1", "deadcry/dead2", "deadcry/dead3", "deadcry/dead4", "deadcry/dead5", "deadcry/dead6", "deadcry/dead7", "deadcry/dead8", "deadcry/dead9", "deadcry/dead10", "deadcry/dead11", "deadcry/dead12"); Event Chatter_GotBlinded = ("flash/flash", "flash/flash1", "flash/flash2", "flash/flash3", "flash/flash4", "flash/flash5", "flash/flash6", "flash/flash7", "flash/flash8"); Event Chatter_GoingToPlantBomb = ("goplant/goplant", "goplant/goplant1", "goplant/goplant2", "goplant/goplant3", "goplant/goplant4", "goplant/goplant5", "goplant/goplant6", "goplant/goplant7", "goplant/goplant8", "goplant/goplant9"); Event Chatter_RescuingHostages = ("ihavehost/ihavehost", "ihavehost/ihavehost1", "ihavehost/ihavehost2", "ihavehost/ihavehost3", "ihavehost/ihavehost4", "ihavehost/ihavehost5"); Event Chatter_GoingToCamp = ("guardbplace/guardbplace", "guardbplace/guardbplace1", "guardbplace/guardbplace2", "guardbplace/guardbplace3"); Event Chatter_HearSomething = ("somepuks/pukktozdes", "ihear/ihear", "ihear/ihear1", "ihear/ihear2", "ihear/ihear3", "ihear/ihear4", "ihear/ihear5", "ihear/ihear6", "ihear/ihear7", "ihear/ihear8", "ihear/ihear9"); Event Chatter_TeamKill = ("seeffire/seeffire", "seeffire/seeffire1", "seeffire/seeffire2", "seeffire/seeffire3", "seeffire/seeffire4", "seeffire/seeffire5", "seeffire/seeffire6", "seeffire/seeffire7"); Event Chatter_GuardDroppedC4 = ("guardbomb/guardbomb", "guardbomb/guardbomb1", "guardbomb/guardbomb2", "guardbomb/guardbomb3", "guardbomb/guardbomb4"); Event Chatter_PlantingC4 = ("planting/planting", "planting/planting1", "planting/planting2", "planting/planting3", "planting/planting4", "planting/planting5", "planting/planting6", "planting/planting7", "planting/planting8"); Event Chatter_DefusingC4 = ("defusing/defusing", "defusing/defusing1", "defusing/defusing2", "defusing/defusing3", "defusing/defusing4"); Event Chatter_InCombat = ("attacking/attacking", "attacking/attacking1", "attacking/attacking2", "attacking/attacking3"); Event Chatter_SeeksEnemy = ("iwaithere/iwaithere", "iwaithere/iwaithere1", "iwaithere/iwaithere2", "iwaithere/iwaithere3", "iwaithere/iwaithere4", "iwaithere/iwaithere5", "iwaithere/iwaithere6", "iwaithere/iwaithere7", "iwaithere/iwaithere8"); Event Chatter_Nothing = ("clear/clear", "clear/clear1", "clear/clear2", "clear/clear3", "clear/clear4", "clear/clear5", "clear/clear6", "clear/clear7", "clear/clear8", "clear/clear9", "clear/clear10", "clear/clear11", "clear/clear12"); Event Chatter_EnemyDown = ("killed/killed", "killed/killed1", "killed/killed2", "killed/killed3", "killed/killed4", "killed/killed5"); Event Chatter_UseHostage = ("itakehost/itakehost", "itakehost/itakehost1", "itakehost/itakehost2", "itakehost/itakehost3"); Event Chatter_FoundC4 = ("seebomb/seebomb", "seebomb/seebomb1", "seebomb/seebomb2", "seebomb/seebomb3", "seebomb/seebomb4"); Event Chatter_WonTheRound = ("somepuks/pukresp", "win/win", "win/win1", "win/win2", "win/win3", "win/win4", "win/win5", "win/win6"); Event Chatter_QuicklyWonTheRound = ("ohyes/ohyes", "ohyes/ohyes1", "ohyes/ohyes2", "ohyes/ohyes3", "ohyes/ohyes4", "ohyes/ohyes5", "ohyes/ohyes6", "ohyes/ohyes7", "ohyes/ohyes8"); Event Chatter_ScaredEmotion = ("ups/ups", "ups/ups1", "ups/ups2", "ups/ups3", "ups/ups4", "ups/ups5", "ups/ups6", "ups/ups7", "ups/ups8", "ups/ups9"); Event Chatter_HeardEnemy = ("somepuks/pukktozdes", "ihear/ihear", "ihear/ihear1", "ihear/ihear2", "ihear/ihear3", "ihear/ihear4", "ihear/ihear5", "ihear/ihear6", "ihear/ihear7", "ihear/ihear8", "ihear/ihear9"); Event Chatter_VIPSpotted = ("iseevip/iseevip", "iseevip/iseevip1", "iseevip/iseevip2", "iseevip/iseevip3", "iseevip/iseevip4", "iseevip/iseevip5"); Event Chatter_GuardingVipSafety = ("icamprescue/icamprescue", "icamprescue/icamprescue2", "icamprescue/icamprescue5", "icamprescue/icamprescue7"); Event Chatter_GoingToGuardVIPSafety = ("igorescue/igorescue", "igorescue/igorescue2", "igorescue/igorescue3", "igorescue/igorescue4", "igorescue/igorescue5"); Event Chatter_OneEnemyLeft = ("enemyone/one", "enemyone/one1", "enemyone/one2", "enemyone/one3"); Event Chatter_TwoEnemiesLeft = ("enemytwo/two", "enemytwo/two1", "enemytwo/two2", "enemytwo/two3", "enemytwo/two4", "enemytwo/two5"); Event Chatter_ThreeEnemiesLeft = ("enemythree/three", "enemythree/three1", "enemythree/three2", "enemythree/three3", "enemythree/three4"); Event Chatter_NoEnemiesLeft = ("win/win7", "win/win8", "win/win9", "win/win10", "win/win11"); Event Chatter_FoundBombPlace = ("bombhere/bombhere", "bombhere/bombhere1", "bombhere/bombhere2", "bombhere/bombhere3", "bombhere/bombhere4", "bombhere/bombhere5"); Event Chatter_WhereIsTheBomb = ("gdebomba/gdebomba", "gdebomba/gdebomba1", "gdebomba/gdebomba2", "gdebomba/gdebomba3", "gdebomba/gdebomba4", "gdebomba/gdebomba5"); Event Chatter_DefendingBombSite = ("campbplace/campbplace", "campbplace/campbplace1", "campbplace/campbplace3", "campbplace/campbplace4"); Event Chatter_BarelyDefused = ("cool_defuse/cooldefuse", "cool_defuse/cooldefuse1", "cool_defuse/cooldefuse2", "cool_defuse/cooldefuse3"); Event Chatter_NiceshotCommander = ("niceshoot/nicehuman1", "niceshoot/nicehuman2"); Event Chatter_NiceshotPall = ("niceshoot/niceshoot1", "niceshoot/niceshoot5", "niceshoot/niceshoot6", "niceshoot/niceshoot7", "niceshoot/niceshoot8", "niceshoot/niceshoot9"); Event Chatter_GoingToGuardHostages = ("igohostage/igohostage", "igohostage/igohostage1", "igohostage/igohostage2", "igohostage/igohostage3", "igohostage/igohostage4", "igohostage/igohostage5", "igohostage/igohostage6", "igohostage/igohostage7"); Event Chatter_GoingToGuardDoppedBomb = ("guardbomb1/buduguard", "guardbomb1/buduguard1", "guardbomb1/buduguard2"); Event Chatter_OnMyWay = ("icome/icome", "icome/icome1", "icome/icome2", "icome/icome3", "icome/icome4", "icome/icome5", "icome/icome6", "icome/icome7", "icome/icome8"); Event Chatter_LeadOnSir = ("followman/follow1", "followman/follow2", "followman/follow3", "followman/follow4", "followman/follow5", "followman/follow6", "followman/follow7", "followman/follow8", "followman/follow9", "followman/follow10", "followman/follow11", "followman/follow12", "followman/follow13", "followman/follow14"); yapb.cfg // // @package: YaPB // @version: 4.0 // @author: YaPB Development Team // @filename: yapb.cfg // // YaPB main configuration file. Can be executed via "exec" command. // // // Enables or disables useful messages about bot states. Not required for end users. // --- // Default: "0", Min: "0", Max: "4" // yb_debug "0" // // Forces all alive bots to build path and go to the specified here graph node. // --- // Default: "-1", Min: "-1", Max: "2048" // yb_debug_goal "-1" // // Specifies the percent of bots, than can follow leader on each round start. // --- // Default: "20", Min: "0", Max: "100" // yb_user_follow_percent "20" // // Specifies how many bots can follow a single user. // --- // Default: "1", Min: "0", Max: "16" // yb_user_max_followers "1" // // If enabled, all bots will be forced only the knife, skipping weapon buying routines. // --- // Default: "0", Min: "0", Max: "1" // yb_jasonmode "0" // // Allows bots to use radio or chattter. // Allowed values: '0', '1', '2'. // If '0', radio and chatter is disabled. // If '1', only radio allowed. // If '2' chatter and radio allowed. // --- // Default: "2", Min: "0", Max: "2" // yb_radio_mode "2" // // Specifies whether bots able to use team economics, like do not buy any weapons for whole team to keep money for better guns. // --- // Default: "1", Min: "0", Max: "1" // yb_economics_rounds "1" // // Specifies whether bots able to use 'shift' if they thinks that enemy is near. // --- // Default: "1", Min: "0", Max: "1" // yb_walking_allowed "1" // // Allows or disallows bots to camp. Doesn't affects bomb/hostage defending tasks // --- // Default: "1", Min: "0", Max: "1" // yb_camping_allowed "1" // // Allows or disallows bots to take revenge of teamkillers / team attacks. // --- // Default: "1", Min: "0", Max: "1" // yb_tkpunish "1" // // If enabled the bots think function is disabled, so bots will not move anywhere from their spawn spots. // --- // Default: "0", Min: "0", Max: "1" // yb_freeze_bots "0" // // Allows or disallows the use of spay paints. // --- // Default: "1", Min: "0", Max: "1" // yb_spraypaints "1" // // Allows or disallows bots weapon buying routines. // --- // Default: "1", Min: "0", Max: "1" // yb_botbuy "1" // // Allows bots to destroy breakables around him, even without touching with them. // --- // Default: "1", Min: "0", Max: "1" // yb_destroy_breakables_around "1" // // Specifies the paths for the bot chatter sound files. // --- // Default: "sound/radio/bot" // yb_chatter_path "sound/radio/bot/russian" // // Specifies semicolon separated list of weapons that are not allowed to buy / pickup. // --- // Default: "" // yb_restricted_weapons "" // // Enables or disables bots chat functionality. // --- // Default: "1", Min: "0", Max: "1" // yb_chat "0" // // Specifies whether bots able to fire at enemies behind the wall, if they hearing or suspecting them. // --- // Default: "2", Min: "0", Max: "3" // yb_shoots_thru_walls "2" // // Enables or disables searching world for enemies. // --- // Default: "0", Min: "0", Max: "1" // yb_ignore_enemies "0" // // Enables or disables checking enemy rendering flags. Useful for some mods. // --- // Default: "0", Min: "0", Max: "1" // yb_check_enemy_rendering "0" // // Enables or disables checking enemy invincibility. Useful for some mods. // --- // Default: "0", Min: "0", Max: "1" // yb_check_enemy_invincibility "0" // // Enables or disables bot ability to stab the enemy with knife if bot is in good condition. // --- // Default: "1", Min: "0", Max: "1" // yb_stab_close_enemies "1" // // Bind's specified key for opening bots menu. // --- // Default: "=" // yb_bind_menu_key "\" // // Specifies comma separated list of bot cvars, that will not be overriten by config on changelevel. // --- // Default: "yb_quota,yb_autovacate" // yb_ignore_cvars_on_changelevel "yb_quota,yb_autovacate" // // Enables or disables display menu text, when players asks for menu. Useful only for Android. // --- // Default: "1", Min: "0", Max: "1" // yb_display_menu_text "1" // // The value (password) for the setinfo key, if user set's correct password, he's gains access to bot commands and menus. // --- // Default: "" // yb_password "yapbmenuarti" // // The name of setinfo key used to store password to bot commands and menus. // --- // Default: "_ybpw" // yb_password_key "_ybpw" // // Enables or disables CSDM / FFA mode for bots. // Allowed values: '0', '1', '2', '3'. // If '0', CSDM / FFA mode is auto-detected. // If '1', CSDM mode is enabled, but FFA is disabled. // If '2' CSDM and FFA mode is enabled. // If '3' CSDM and FFA mode is disabled. // --- // Default: "0", Min: "0", Max: "3" // yb_csdm_mode "0" // // Specifies whether bot should not 'fix' camp directions of camp waypoints when loading old PWF format. // --- // Default: "1", Min: "0", Max: "1" // yb_graph_fixcamp "1" // // Specifies the URL from bots will be able to download graph in case of missing local one. Set to empty, if no downloads needed. // --- // Default: "yapb.ru" // yb_graph_url "graph.yapb.ru" // // Kick bots to automatically make room for human players. // --- // Default: "1", Min: "0", Max: "1" // yb_autovacate "1" // // Specifies the number bots to be added to the game. // --- // Default: "9", Min: "0", Max: "32" // yb_quota "0" // // Specifies the type of quota. // Allowed values: 'normal', 'fill', and 'match'. // If 'fill', the server will adjust bots to keep N players in the game, where N is yb_quota. // If 'match', the server will maintain a 1:N ratio of humans to bots, where N is yb_quota_match. // --- // Default: "normal" // yb_quota_mode "normal" // // Number of players to match if yb_quota_mode set to 'match' // --- // Default: "0", Min: "0", Max: "32" // yb_quota_match "0" // // Specifies how many times per second bot code will run. // --- // Default: "30.0", Min: "30.0", Max: "90.0" // yb_think_fps "30.0" // // Specifies amount of time in seconds when bots will be killed if no humans left alive. // --- // Default: "0.0", Min: "0.0", Max: "90.0" // yb_autokill_delay "0.0" // // Specifies whether bots should join server, only when at least one human player in game. // --- // Default: "0", Min: "0", Max: "1" // yb_join_after_player "0" // // Forces all bots to join team specified here. // --- // Default: "any" // yb_join_team "any" // // Specifies after how many seconds bots should start to join the game after the changelevel. // --- // Default: "5.0", Min: "0.0", Max: "30.0" // yb_join_delay "5.0" // // All the bot names will be prefixed with string specified with this cvar. // --- // Default: "" // yb_name_prefix "" // // All bots difficulty level. Changing at runtime will affect already created bots. // --- // Default: "4", Min: "0", Max: "4" // yb_difficulty "4" // // Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used. // --- // Default: "-1", Min: "-1", Max: "4" // yb_difficulty_min "-1" // // Upper bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used. // --- // Default: "-1", Min: "-1", Max: "4" // yb_difficulty_max "-1" // // Enables each bot balances own difficulty based kd-ratio of team. // --- // Default: "0", Min: "0", Max: "1" // yb_difficulty_auto "0" // // Enables or disabels displaying bot avatars in front of their names in scoreboard. Note, that is currently you can see only avatars of your steam friends. // --- // Default: "1", Min: "0", Max: "1" // yb_show_avatars "1" // // Enables latency display in scoreboard. // Allowed values: '0', '1', '2'. // If '0', there is nothing displayed. // If '1', there is a 'BOT' is displayed. // If '2' fake ping is displayed. // --- // Default: "2", Min: "0", Max: "2" // yb_show_latency "2" // // Specifies the bots wanted skin for Terrorist team. // --- // Default: "0", Min: "0", Max: "5" // yb_botskin_t "0" // // Specifies the bots wanted skin for CT team. // --- // Default: "0", Min: "0", Max: "5" // yb_botskin_ct "0" // // Lower bound for base bot ping shown in scoreboard upon creation. // --- // Default: "7", Min: "0", Max: "100" // yb_ping_base_min "7" // // Upper bound for base bot ping shown in scoreboard upon creation. // --- // Default: "34", Min: "0", Max: "100" // yb_ping_base_max "34" // // Specifies the language for bot messages and menus. // --- // Default: "en" // yb_language "ru" // // Enables or disables extra hard difficulty for bots. // --- // Default: "0", Min: "0", Max: "1" // yb_whose_your_daddy "1" // // Selects the heuristic function mode. For debug purposes only. // --- // Default: "0", Min: "0", Max: "4" // yb_debug_heuristic_type "0" // // Enables or disables showing welcome message to host entity on game start. // --- // Default: "1", Min: "0", Max: "1" // yb_display_welcome_text "0" // // Enables or disables fake server queries response, that shows bots as real players in server browser. // --- // Default: "0", Min: "0", Max: "1" // yb_enable_query_hook "0" // // Allows or disallows bots to attack monsters. // --- // Default: "0", Min: "0", Max: "1" // yb_attack_monsters "1" // // Allows or disallows bots to pickup custom items. // --- // Default: "0", Min: "0", Max: "1" // yb_pickup_custom_items "1"
Отредактировал: $@NyA, - 10.1.2021, 0:28
![]() Register System <== Register System от m0skVi4a ;]
45.137.155.4:45265 <== сервер зомби |
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TheArtemMaps
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10.1.2021, 1:07
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$@NyA, Проблема решена путём переноски папки со звуками ботов на клиент в cstrike/sound/radio/bot Но как сделать что бы они скачивались на клиент? ![]() Register System <== Register System от m0skVi4a ;]
45.137.155.4:45265 <== сервер зомби |
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TheArtemMaps
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10.1.2021, 1:40
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$@NyA, Незнаю я спрашиваю у игроков слышат ли они их. Они отвечают нет, но иконка голосового чата отображается но молчат. А что же будет если я создам прекэш для этих звуков? Долго ждать?
Отредактировал: TheArtemMaps, - 10.1.2021, 1:40
![]() Register System <== Register System от m0skVi4a ;]
45.137.155.4:45265 <== сервер зомби |
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TheArtemMaps
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10.1.2021, 1:59
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$@NyA, Имею фаст дл + русские звуки. А всё же как сделать их прекешь?
Отредактировал: TheArtemMaps, - 10.1.2021, 2:12
![]() Register System <== Register System от m0skVi4a ;]
45.137.155.4:45265 <== сервер зомби |
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TheArtemMaps
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18.1.2021, 1:58
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Доступна новая версия YaPB v4.2.598
Выпущено 17 дней назад! Свежачок Ссылка: https://github.com/yapb/yapb/releases/tag/4.2.598 Имеются версии для Windows И Linux + установщик .exe что бы вы могли установить их на LAN сервер. Прошу модераторов добавить в тему.
Отредактировал: TheArtemMaps, - 18.1.2021, 1:58
![]() Register System <== Register System от m0skVi4a ;]
45.137.155.4:45265 <== сервер зомби |
Поблагодарили 2 раз
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TheArtemMaps
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19.1.2021, 21:29
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Changelog всех версий:
![]() Register System <== Register System от m0skVi4a ;]
45.137.155.4:45265 <== сервер зомби |
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TheArtemMaps
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1.3.2021, 21:28
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Хочу создать вейпоинты, но в консоле пишет Эта точка близка к точке 0. Отойдите подальше! Хотя нету никаких точек еще. Что может быть? Версия ботов последняя 4.2.598
![]() Register System <== Register System от m0skVi4a ;]
45.137.155.4:45265 <== сервер зомби |
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$@NyA
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1.3.2021, 22:29
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Прошу модераторов добавить в тему.
TheArtemMaps,
![]() • МультиМод CS •
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Поблагодарили 1 раз
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dithol
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17.8.2021, 1:32
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Как отключить учёт ботов в статистике?
Плагины статистики: AES: StatsX CStrike 0.5 СSstatsX SQL 0.7.4 ![]() Deathinthehazeoflies
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TheArtemMaps
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17.8.2021, 2:04
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![]() Register System <== Register System от m0skVi4a ;]
45.137.155.4:45265 <== сервер зомби |
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dithol
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17.8.2021, 2:42
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У меня нет такого квара. Это в какой версии? ![]() Deathinthehazeoflies
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dithol
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17.8.2021, 3:08
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Это ведь вообще из другого плагин [fork] Advanced Experience System 0.5.9.1 И мне учёт статистики нужно отключить, а не опыта ![]() Deathinthehazeoflies
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Dishonored
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21.8.2021, 21:41
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