Код:
#include <amxmodx>
#include <fun>
#include <cstrike>
new round_number
public plugin_init()
{
register_plugin("Оружейка", "v 1.1", "Deadpool")
register_clcmd("weaponmenu", "weaponmenu")
register_clcmd("weaponmenu", "weaponmenu")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
}
public event_round_start ( )
{
round_number++
}
public weaponmenu(id)
{
if ( round_number <= 1 )
{
client_print(id, print_chat, "[Weapon] Доступно с 2го раунда!" );
return PLUGIN_HANDLED;
}
new menu = menu_create("\rОружейка", "menu_handler");
menu_additem(menu, "\yВзять \w[\rAWP+Deagle+Набор гранат\w]", "1");
menu_additem(menu, "\yВзять \w[\rAK-47+Deagle+Набор гранат\w]", "2");
menu_additem(menu, "\yВзять \w[\rM4A1+Deagle+Набор гранат\w]", "3");
menu_additem(menu, "\yВзять \w[\rFamas+Deagle+Набор гранат\w]", "4");
menu_additem(menu, "\yВзять \w[\rScout+Deagle+Набор гранат\w]", "5");
menu_additem(menu, "\yВзять \w[\rDeagle+Набор гранат\w]", "6");
menu_additem(menu, "\yВзять \w[\rM249+Deagle+Набор гранат\w]", "7");
menu_setprop(menu, MPROP_EXITNAME, "\rВыход");
menu_display(id, menu, 0)
return PLUGIN_HANDLED;
}
public menu_handler(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED;
}
new data[6], iName[64], access, callback
menu_item_getinfo(menu, item, access, data, 5, iName, 64, callback)
new key = str_to_num(data)
switch(key)
{
case 1:
{
give_item(id, "weapon_awp")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
cs_set_user_bpammo(id, CSW_AWP, 20)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
case 2:
{
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
case 3:
{
give_item(id, "weapon_m4a1")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
cs_set_user_bpammo(id, CSW_M4A1, 90)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
case 4:
{
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 85)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
case 5:
{
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "weapon_scout")
cs_set_user_bpammo(id, CSW_SCOUT, 30)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
case 6:
{
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
case 7:
{
give_item(id, "weapon_m249")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
cs_set_user_bpammo(id, CSW_M249, 200)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
}
return PLUGIN_HANDLED;
}
Отредактировал: vladboss, - 17.6.2018, 23:05