Проблема с Reunion[РЕШЕНО] |
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Проблема с Reunion[РЕШЕНО] |
DANDY |
17.1.2020, 9:29
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Всем доброго времени суток.
Недавно перешел на ReHLDS с 7559 билда. На сайте проекта (8 серверов у меня) есть мониторинг, который показыввает, сколько игроков играет на серверах. Проблема заключается в том, что на ReHLDS билде мониторинг не может подключиться к серверу, пишет, что сервер отключен, хотя он включен (на 7559 билде работало все). Начал разбираться, отключил Reunion, в итоге (как на странно) на сервер зайти нельзя, но данный сервер отображается в мониторинге и все работает (коннект мониторинга к серверу проходит). То есть проблема в Reunion. Просьба подсказать, как можно решить эту проблему.. reunion.cfg # ======================================================== # REUNION CONFIGURATION # ======================================================== # # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS! # # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients ### AUTH CONTROL ### # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is Deprecated [5] cid_SteamPending = 5 # for HLTV (default is Deprecated [5]) cid_HLTV = 5 # for p.47 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam47 = 5 # for p.48 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam48 = 5 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1 # For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3 # For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1 # For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1 ### AUTH SETTINGS ### # Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value. # 1: DProto (deprecated) # 2: Reunion 2015-2018 # 3: Reunion new (recommended) AuthVersion = 1 # SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing. # Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3). SteamIdHashSalt = salt # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion >= 3. # Default: 1 SC2009_RevCompatMode = 1 # EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! # Default: 0 EnableSXEIdGeneration = 0 # EnableGenPrefix2 (0 / 1) # Enable second prefix (STEAM_*:0/1:****) for generated authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion >= 3. # Default: 0 EnableGenPrefix2 = 0 # HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1 ### AUTHID PREFIXES ### # This config section will be ignored when AuthVersion > 2. # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 0; # RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 0; # SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 0; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 0; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 0; # SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 0; # SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 0; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # SERVER QUERIES MANAGEMENT # ======================================================== # ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Steam) (recommended) # 1 = Old Style (GoldSource Engine) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request # Default: 0 ServerInfoAnswerType = 2 # FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. # Default: 1 FixBuggedQuery = 1 # EnableQueryLimiter (0 / 1) # Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used. # Default: 1 EnableQueryLimiter = 1 # QueryRateLimit (128/2048) # Global rate limit for server queries in packets/sec. # Default: 256 QueryRateLimit = 256 # QueryFloodBanTime (0 - 60). # Ban time in minutes for server query flooding. Use 0 to disable bans (block only). # Default: 10 QueryFloodBanTime = 10 # LogAttacks (0 / 1) # Log attacks to reunion_attacks.log # Default: 1 LogAttacks = 1 # AllowSplitPackets (0 / 1) # Allow splitting of outgoing packets if they size are greater than 1400. Used in original steamclient, but does not supported by some monitorings. # Default: 0 AllowSplitPackets = 0 # IPClientsLimit (0 - 32) # Maximum number of clients from single ip. Useful for computer clubs. # Default: 5 IPClientsLimit = 5 # ======================================================== # OTHER STUFF # ======================================================== # LoggingMode: # 0 = None # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 3 Мониторинг
Отредактировал: DANDY, - 17.1.2020, 9:30
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Angerfist |
17.1.2020, 9:39
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ddsyarik |
17.1.2020, 9:42
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DANDY,
Cкрытый текст =================================================== # REUNION CONFIGURATION # ======================================================== # # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS! # # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients ### AUTH CONTROL ### # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDING [9] cid_SteamPending = 9 # for HLTV (default is HLTV [7]) cid_HLTV = 7 # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8]) cid_NoSteam47 = 8 # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10]) cid_NoSteam48 = 8 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1 # For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3 # For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1 # For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1 ### AUTH SETTINGS ### # ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request ServerInfoAnswerType = 0 # EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! EnableSXEIdGeneration = 0 # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu SC2009_RevCompatMode = 1 # SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators. # Should be more than 16 chars length. If string is empty, hashing is not applied. SteamIdHashSalt = # SteamIdHashDProtoCompat (0 / 1) # Use less reliable method of SteamID hashing from dproto (deprecated). SteamIdHashDProtoCompat = 0 # EnableGenPrefix2 (0 / 1) # Enable second prefix (0 or 1) for generated by HW authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. EnableGenPrefix2 = 0 # FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. FixBuggedQuery = 1 # HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1 # EnableQueryLimiter (0 / 1) # Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used. EnableQueryLimiter = 1 # QueryFloodBanTime (0 - 60). # Ban time in minutes for server query flooding. Use 0 to disable bans (block only). QueryFloodBanTime = 10 ### AUTHID PREFIXES ### # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 1; # RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 1; # SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 1; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 2; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 3; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 4; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 5; # SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 6; # SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 7; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # OTHER STUFF # ======================================================== # LoggingMode: # 0 = None # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 0 Забудь о PROCESSCMD #cs-developer
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DANDY |
17.1.2020, 9:43
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ddsyarik |
17.1.2020, 10:33
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Забудь о PROCESSCMD #cs-developer
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s1ngle |
17.1.2020, 10:49
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Народ мой кфг норм?
Cкрытый текст LoggingMode=2 cid_HLTV=5 cid_NoSteam47=5 cid_NoSteam48=5 cid_Steam=1 cid_SteamPending=5 cid_RevEmu=1 cid_SC2009=5 cid_OldRevEmu=5 cid_AVSMP=5 cid_Setti=5 cid_SSE3=1 SC2009_RevCompatMode=1 IPGen_Prefix1=0 IPGen_Prefix2=4 Native_Prefix1=0 RevEmu_Prefix1=5 OldRevEmu_Prefix1=3 SteamEmu_Prefix1=6 AVSMP_Prefix1=9 Setti_Prefix1=7 SSE3_Prefix1=7 ServerInfoAnswerType=2 HLTVExcept_IP=46.174.48.32 cid_RevEmu2013=1 cid_SteamEmu=1 cid_SXEI=5 EnableSXEIdGeneration=0 SC2009_Prefix1=8 RevEmu2013_Prefix1=10 SXEI_Prefix1=9 SteamIdHashSalt= EnableGenPrefix2=0 QueryFloodBanTime=0 AuthVersion=1 EnableQueryLimiter=0 FixBuggedQuery=1 QueryRateLimit=1024 LogAttacks=1 AllowSplitPackets=0 IPClientsLimit=16 |
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Acer |
18.1.2020, 0:09
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DANDY |
20.1.2020, 10:52
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Safety1st |
20.1.2020, 10:55
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Попробуйте ещё 100500 бессмысленных действий, хотя бы одно должно сработать тупо по теории вероятности.
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ddsyarik |
20.1.2020, 11:04
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DANDY, а ты уверен. Что проблема с ним ?). Ибо к меня и хлдс и рехлдс отлично отображается онлайн. Может проблема совсем в другом ?)
Забудь о PROCESSCMD #cs-developer
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podbot |
20.1.2020, 12:26
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поставь Reunion 0.1.0.92c
или правь мониторинг под запросы |
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dimamelnic |
20.1.2020, 17:12
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Gamecms чтоль?
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Lana |
20.1.2020, 19:49
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Metal Messiah |
20.1.2020, 20:39
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Цитата ServerInfoAnswerType = 2 Обязано быть так чтобы клиенты всех версий видели сервер в поиске. Остальные варианты - плохая идея. Должно работать. Если мониторинг на сайте при этом показывает что сервер оффлайн - либо реально нет связи, либо скрипт написан ногами и парсит ответы только одного типа (старого протокола либо только нового протокола. Полезные публикации - ссылки у меня в профиле. Ссылка на плагин против спама на сервере StopServerSpam там же.
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Lana |
20.1.2020, 20:46
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DANDY |
21.1.2020, 10:57
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DANDY, а ты уверен. Что проблема с ним ?). Ибо к меня и хлдс и рехлдс отлично отображается онлайн. Может проблема совсем в другом ?) Уверен. Реунион отключил, у меня тоже на рехлдс просто (без реуниона) отображается всё. При включении реуниона не отображается. поставь Reunion 0.1.0.92c или правь мониторинг под запросы Стоит последняя версия ReUnion Gamecms чтоль? Нет, Buy Priveleges скрипт Пробовал настроить, как писали - не помогло Обязано быть так чтобы клиенты всех версий видели сервер в поиске. Остальные варианты - плохая идея. Должно работать. Если мониторинг на сайте при этом показывает что сервер оффлайн - либо реально нет связи, либо скрипт написан ногами и парсит ответы только одного типа (старого протокола либо только нового протокола. Ставил все виды ServerInfoAnswerType, без изменений |
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r1nk0 |
21.1.2020, 11:08
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Проблема может быть и в вебчасти
Создание и редактирование карт ($) - vk.com/id476857873
Настройка и техническое обслуживание ваших игровых серверов - vk.com/id476857873 |
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Lana |
21.1.2020, 11:36
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DANDY |
21.1.2020, 11:44
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podbot |
21.1.2020, 12:41
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