Правила форума Гаранты форума
Размещение рекламы AMX-X компилятор

Здравствуйте, гость Вход | Регистрация

Наши новости:

14-дек
24-апр
10-апр
11-апр

> Правила форума

Этот раздел, как вы могли заметить по названию, предназначен для решения вопросов по поводу уже существующих модов и плагинов.
Пожалуйста, если у вас проблема с написанием плагина, не путайте этот раздел с разделом по скриптингу.
Для поиска плагинов и модов существует соответствующий раздел.

Название темы должно соответствовать содержанию. Темы с названием типа "Помогите", "Вопрос", "парни подскажите..." - будут удалены.
Все темы, не относящиеся к "Вопросам по модам и плагинам", будут удалены или перемещены в соответствующий раздел.

Правила оформления темы:
1. Помимо заголовка не забудьте верно сформулировать свой вопрос.
2. Выложите исходник (в тег кода + ) или ссылку на плагин который вызывает у вас вопросы.
3. Выложите лог с ошибками (если имеется) под спойлер

Help about fix natives and remove 1UP from Plugin :/

Статус пользователя Infamous2017
сообщение 1.4.2020, 17:01
Сообщение #1
Стаж: 9 лет 8 месяцев

Сообщений: 140
Благодарностей: 4
Полезность: 31

Hello i am using this Coins Plugin. But i have Problem about Natives and the "1UP" should get removed from Plugin and Problems about the Shop System.. This is the code:

Код:
#include < amxmodx >

#include < fakemeta >
#include < hamsandwich >
#include < engine >
#include < cstrike >

#pragma semicolon 1

#define PLUGIN_VERSION "2.0.6"

#if AMXX_VERSION_NUM < 183
#define MAX_PLAYERS 32
#endif

#define __HUD_MAXTIME 1.0

#define is_player(%1) ( 1 <= %1 <= gMaxPlayers )

enum _: iCoinSequences
{
CoinIdle = 0,
CoinFloat,
CoinSpin
};

enum _: iTaskIds ( += 128763 )
{
__TASKID_HUD_REFRESH,
__TASKID_RESPAWN_PLAYER
};

new gCvarPluginEnable;
new gCvarPluginMaxCoinsForLife;
new gCvarPluginCoinPerBody;
new gCvarPluginCoinGlow;

new gHudSyncronizer;
new gHudSyncronizer2;
new gMaxPlayers;
new i;

new const gCoinClassname[ ] = "MarioCoin$";

new const gCoinModel[ ] = "models/coin/mario_coin.mdl";

new const gCoinGained[ ] = "MarioCoins/coingained.wav";
new const gLifeGained[ ] = "MarioCoins/lifegained.wav";
new const gRespawned[ ] = "MarioCoins/respawned.wav";

new bCountTokenCoins[ MAX_PLAYERS + 1 ];

public plugin_init( )
{
register_plugin( "Mario Coins", PLUGIN_VERSION, "tuty" );

register_event( "DeathMsg", "Hook_DeathMessage", "a" );
register_event( "TextMsg", "EVENT_TextMsg", "a", "2&#Game_C", "2&#Game_w", "2&#Game_will_restart_in" );

register_logevent( "LOG_RoundEnd", 2, "1=Round_End" );

register_touch( gCoinClassname, "player", "Forward_TouchCoin" );
register_think( gCoinClassname, "Forward_CoinThink" );

gCvarPluginEnable = register_cvar( "mc_enabled", "1" );
gCvarPluginCoinPerBody = register_cvar( "mc_bodycoin", "1" );
gCvarPluginMaxCoinsForLife = register_cvar( "mc_maxcoins", "10" );
gCvarPluginCoinGlow = register_cvar( "mc_glowcoin", "0" );

gHudSyncronizer = CreateHudSyncObj( );
gHudSyncronizer2 = CreateHudSyncObj( );

gMaxPlayers = get_maxplayers( );

if( get_pcvar_num( gCvarPluginEnable ) != 0 )
{
set_task( __HUD_MAXTIME, "DisplayMarioCoinsHud", __TASKID_HUD_REFRESH, _, _, "b" );
}
}

public plugin_precache( )
{
precache_model( gCoinModel );

precache_sound( gCoinGained );
precache_sound( gLifeGained );
precache_sound( gRespawned );
}

public client_connect( id )
{
bCountTokenCoins[ id ] = 0;
}

public client_disconnected( id )
{
bCountTokenCoins[ id ] = 0;
}

public plugin_natives()
{
register_native("get_user_coins", "get_user_coins", true);
register_native("set_user_coins", "set_user_coins", true);
}
public EVENT_TextMsg( )
{
new iPlayers[ MAX_PLAYERS ];
new iPlayerCount, iPlayerId;

get_players( iPlayers, iPlayerCount, "c" );

for( i = 0; i < iPlayerCount; i++ )
{
iPlayerId = iPlayers[ i ];

remove_task( iPlayerId + __TASKID_RESPAWN_PLAYER );
}

remove_entity_name( gCoinClassname );
}

public LOG_RoundEnd( )
{
new iPlayers[ MAX_PLAYERS ];
new iPlayerCount, iPlayerId;

get_players( iPlayers, iPlayerCount, "c" );

for( i = 0; i < iPlayerCount; i++ )
{
iPlayerId = iPlayers[ i ];

remove_task( iPlayerId + __TASKID_RESPAWN_PLAYER );
}

remove_entity_name( gCoinClassname );
}

public Hook_DeathMessage( )
{
if( get_pcvar_num( gCvarPluginEnable ) != 1 )
{
return;
}

new iKiller = read_data( 1 );
new iVictim = read_data( 2 );

if( iKiller == iVictim )
{
return;
}

if( bCountTokenCoins[ iVictim ] >= get_pcvar_num( gCvarPluginMaxCoinsForLife ) )
{

set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );
}

new Float:flPlayerOrigin[ 3 ];
pev( iVictim, pev_origin, flPlayerOrigin );

flPlayerOrigin[ 2 ] += 4.0;

new iEntity = create_entity( "info_target" );

if( !pev_valid( iEntity ) )
{
return;
}

engfunc( EngFunc_SetOrigin, iEntity, flPlayerOrigin );
set_pev( iEntity, pev_classname, gCoinClassname );

engfunc( EngFunc_SetModel, iEntity, gCoinModel );

set_pev( iEntity, pev_solid, SOLID_SLIDEBOX );
set_pev( iEntity, pev_movetype, MOVETYPE_NONE );
set_pev( iEntity, pev_framerate, 1.0 );
set_pev( iEntity, pev_sequence, CoinFloat );

engfunc( EngFunc_SetSize, iEntity, Float:{ -10.0, -10.0, -10.0 }, Float:{ 10.0, 10.0, 10.0 } );
engfunc( EngFunc_DropToFloor, iEntity );

set_pev( iEntity, pev_nextthink, get_gametime( ) + 1.0 );

if( get_pcvar_num( gCvarPluginCoinGlow ) == 1 )
{
set_rendering( iEntity, kRenderFxGlowShell, 255, 255, 0, kRenderNormal, 30 );
}
}

public Forward_CoinThink( iEntity )
{
if( pev_valid( iEntity ) )
{
set_pev( iEntity, pev_nextthink, get_gametime( ) + 1.0 );

set_pev( iEntity, pev_framerate, 1.0 );
set_pev( iEntity, pev_sequence, CoinFloat );

new Float:flOrigin[ 3 ];
pev( iEntity, pev_origin, flOrigin );

UTIL_DynamicLight( flOrigin, 255, 255, 0, 50 );
}
}

public Forward_TouchCoin( iEntity, id )
{
if( pev_valid( iEntity ) )
{
set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );

new iMaxCoins = get_pcvar_num( gCvarPluginMaxCoinsForLife );
new iGainCoins = get_pcvar_num( gCvarPluginCoinPerBody );

bCountTokenCoins[ id ] += iGainCoins;

if( bCountTokenCoins[ id ] > iMaxCoins )
{
// --| Example:
// --| If player somehow has 3 coins, and the iGainCoins cvar is set to 2, will receive +2
// --| so, that would be 5. instead of displaying 5/iMaxCoins( which is 4 atm ) will look ugly and unprofessional 5/4 coins.
// --| so, just in case that the value is higher, will set it to maximum
bCountTokenCoins[ id ] = iMaxCoins;

emit_sound( id, CHAN_ITEM, gCoinGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
set_pev( iEntity, pev_flags, FL_KILLME );
}

else if( bCountTokenCoins[ id ] == iMaxCoins )
{
ShowSyncHudMsg( id, gHudSyncronizer2, "You have 1 UP [%d/%d Coins]!^nAfter death, you will respawn!", bCountTokenCoins[ id ], iMaxCoins );

emit_sound( id, CHAN_ITEM, gLifeGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
set_pev( iEntity, pev_flags, FL_KILLME );
}

else
{
ShowSyncHudMsg( id, gHudSyncronizer2, "You got %d coin%s from this body!", iGainCoins, iGainCoins == 1 ? "" : "s" );

emit_sound( id, CHAN_ITEM, gCoinGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
set_pev( iEntity, pev_flags, FL_KILLME );
}
}

return PLUGIN_CONTINUE;
}

public DisplayMarioCoinsHud( )
{
new iPlayerCount, iPlayerId;
new iPlayers[ MAX_PLAYERS ], szFormatHUDMessage[ 192 ];

get_players( iPlayers, iPlayerCount, "ac" );

for( i = 0; i < iPlayerCount; i++ )
{
iPlayerId = iPlayers[ i ];

set_hudmessage( 255, 127, 42, 0.0, 0.90, 0, 6.0, __HUD_MAXTIME + 0.1 );

new iMaxCoins = get_pcvar_num( gCvarPluginMaxCoinsForLife );

if( bCountTokenCoins[ iPlayerId ] >= iMaxCoins )
{
formatex( szFormatHUDMessage, charsmax( szFormatHUDMessage ), "1 UP^nCoins: [%d/%d]", bCountTokenCoins[ iPlayerId ], iMaxCoins );
}

else
{
formatex( szFormatHUDMessage, charsmax( szFormatHUDMessage ), "Coins: [%d/%d]", bCountTokenCoins[ iPlayerId ], iMaxCoins );
}

ShowSyncHudMsg( iPlayerId, gHudSyncronizer, szFormatHUDMessage );
}
}

public RespawnPlayerAndResetCoins( iTaskid )
{
new iVictim = iTaskid - __TASKID_RESPAWN_PLAYER;

if( is_player( iVictim )
&& !is_user_alive( iVictim )
&& cs_get_user_team( iVictim ) != CS_TEAM_SPECTATOR )
{
set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );
ShowSyncHudMsg( iVictim, gHudSyncronizer2, "You used 1 UP! Go go go!" );

ExecuteHamB( Ham_CS_RoundRespawn, iVictim );
emit_sound( iVictim, CHAN_AUTO, gRespawned, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );

bCountTokenCoins[ iVictim ] = 0;

remove_task( iVictim + __TASKID_RESPAWN_PLAYER );
}
}

stock UTIL_DynamicLight( Float:flOrigin[ 3 ], r, g, b, a )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin );
write_byte( TE_DLIGHT );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
write_byte( 17 );
write_byte( r );
write_byte( g );
write_byte( b );
write_byte( a );
write_byte( 10 );
message_end( );
}[/code]

i tried to add then these here:

Код
public plugin_natives()
{
    register_native("get_user_coins", "get_user_coins", true)
    register_native("set_user_coins", "set_user_coins", true)
}


-->>>

Код
public plugin_natives()
{
register_native("get_user_coins", "get_user_coins", true)
register_native("set_user_coins", "set_user_coins", true)
}

but now the CUSTOM SHOP dont work. pls help.

L 04/01/2020 - 09:54:19: [AMXX] Run time error 10 (plugin "cshop_items.amxx") (native "cshop_register_item") - debug not enabled!
L 04/01/2020 - 09:54:19: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 04/01/2020 - 09:54:23: Invalid CVAR pointer

L 04/01/2020 - 09:54:19: [AMXX] Plugin "custom_shop.amxx" failed to load: Plugin uses an unknown function (name "set_user_coins") - check your modules.ini.


I am using this Plugin here: https://amxx-bg.info/viewtopic.php?f=21&t=50 and i edited this inc file like Oxicrom said.

cshop_settings.inc:

[code]#if defined _cshop_settings_included
#endinput
#endif

#define _cshop_settings_included
#define DEFAULT_SOUND "items/gunpickup2.wav"
#define FLAG_ADMIN ADMIN_BAN
#define LANG_TYPE LANG_SERVER
#define MAX_ITEMS 100

/*
* Change the lines below if you want to use a native for your money currency, e.g. Ammo Packs, BaseBuilder Credits, JBPacks, etc.
* Example (%1 = id | %2 = amount):
native zp_get_user_ammo_packs(id)
native zp_set_user_ammo_packs(id, amount)
#define get_user_money(%1) zp_get_user_ammo_packs(%1)
#define set_user_money(%1,%2) zp_set_user_ammo_packs(%1, %2)
*/

native get_user_coins(id)
native set_user_coins(id, iNum)

#define get_user_money(%1) get_user_coins(%1)
#define set_user_money(%1,%2) set_user_coins(%1, %2)

/* Don't touch this line unless you know what you're doing */
#define take_user_money(%1,%2) set_user_money(%1, get_user_money(%1) - %2)



So can anyone Help me maybe?
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   Цитировать сообщение
Статус пользователя Infamous2017
сообщение 1.4.2020, 18:33
Сообщение #2
Стаж: 9 лет 8 месяцев

Сообщений: 140
Благодарностей: 4
Полезность: 31

my new sma edited by me but now the /shop dont work. i cant choose anything from there.

Код:
#include < amxmodx >

#include < fakemeta >
#include < hamsandwich >
#include < engine >
#include < cstrike >

#pragma semicolon 1

#define PLUGIN_VERSION "2.0.6"

#if AMXX_VERSION_NUM < 183
#define MAX_PLAYERS 32
#endif

#define __HUD_MAXTIME 1.0

#define is_player(%1) ( 1 <= %1 <= gMaxPlayers )

enum _: iCoinSequences
{
CoinIdle = 0,
CoinFloat,
CoinSpin
};

enum _: iTaskIds ( += 128763 )
{
__TASKID_HUD_REFRESH,
__TASKID_RESPAWN_PLAYER
};

new gCvarPluginEnable;
new gCvarPluginMaxCoinsForLife;
new gCvarPluginCoinPerBody;
new gCvarPluginCoinGlow;

new gHudSyncronizer;
new gHudSyncronizer2;
new gMaxPlayers;
new i;
new g_Coin[33];

new const gCoinClassname[ ] = "MarioCoin$";

new const gCoinModel[ ] = "models/coin/mario_coin.mdl";

new const gCoinGained[ ] = "MarioCoins/coingained.wav";
new const gLifeGained[ ] = "MarioCoins/lifegained.wav";
new const gRespawned[ ] = "MarioCoins/respawned.wav";

new bCountTokenCoins[ MAX_PLAYERS + 1 ];

public plugin_init( )
{
register_plugin( "Mario Coins", PLUGIN_VERSION, "tuty" );

register_event( "DeathMsg", "Hook_DeathMessage", "a" );
register_event( "TextMsg", "EVENT_TextMsg", "a", "2&#Game_C", "2&#Game_w", "2&#Game_will_restart_in" );

register_logevent( "LOG_RoundEnd", 2, "1=Round_End" );

register_touch( gCoinClassname, "player", "Forward_TouchCoin" );
register_think( gCoinClassname, "Forward_CoinThink" );

gCvarPluginEnable = register_cvar( "mc_enabled", "1" );
gCvarPluginCoinPerBody = register_cvar( "mc_bodycoin", "1" );
gCvarPluginMaxCoinsForLife = register_cvar( "mc_maxcoins", "10" );
gCvarPluginCoinGlow = register_cvar( "mc_glowcoin", "0" );

gHudSyncronizer = CreateHudSyncObj( );
gHudSyncronizer2 = CreateHudSyncObj( );

gMaxPlayers = get_maxplayers( );

if( get_pcvar_num( gCvarPluginEnable ) != 0 )
{
set_task( __HUD_MAXTIME, "DisplayMarioCoinsHud", __TASKID_HUD_REFRESH, _, _, "b" );
}
}

public plugin_precache( )
{
precache_model( gCoinModel );

precache_sound( gCoinGained );
precache_sound( gLifeGained );
precache_sound( gRespawned );
}

public client_connect( id )
{
bCountTokenCoins[ id ] = 0;
}

public client_disconnected( id )
{
bCountTokenCoins[ id ] = 0;
}


public plugin_natives()
{
register_native("get_user_coins", "get_user_coins", true);
register_native("set_user_coins", "set_user_coins", true);
}

public get_user_coins(id) return g_Coin[id];
public set_user_coins(id, iNum) g_Coin[id] = iNum;

public EVENT_TextMsg( )
{
new iPlayers[ MAX_PLAYERS ];
new iPlayerCount, iPlayerId;

get_players( iPlayers, iPlayerCount, "c" );

for( i = 0; i < iPlayerCount; i++ )
{
iPlayerId = iPlayers[ i ];

remove_task( iPlayerId + __TASKID_RESPAWN_PLAYER );
}

remove_entity_name( gCoinClassname );
}

public LOG_RoundEnd( )
{
new iPlayers[ MAX_PLAYERS ];
new iPlayerCount, iPlayerId;

get_players( iPlayers, iPlayerCount, "c" );

for( i = 0; i < iPlayerCount; i++ )
{
iPlayerId = iPlayers[ i ];

remove_task( iPlayerId + __TASKID_RESPAWN_PLAYER );
}

remove_entity_name( gCoinClassname );
}

public Hook_DeathMessage( )
{
if( get_pcvar_num( gCvarPluginEnable ) != 1 )
{
return;
}

new iKiller = read_data( 1 );
new iVictim = read_data( 2 );

if( iKiller == iVictim )
{
return;
}

if( bCountTokenCoins[ iVictim ] >= get_pcvar_num( gCvarPluginMaxCoinsForLife ) )
{

set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );
}

new Float:flPlayerOrigin[ 3 ];
pev( iVictim, pev_origin, flPlayerOrigin );

flPlayerOrigin[ 2 ] += 4.0;

new iEntity = create_entity( "info_target" );

if( !pev_valid( iEntity ) )
{
return;
}

engfunc( EngFunc_SetOrigin, iEntity, flPlayerOrigin );
set_pev( iEntity, pev_classname, gCoinClassname );

engfunc( EngFunc_SetModel, iEntity, gCoinModel );

set_pev( iEntity, pev_solid, SOLID_SLIDEBOX );
set_pev( iEntity, pev_movetype, MOVETYPE_NONE );
set_pev( iEntity, pev_framerate, 1.0 );
set_pev( iEntity, pev_sequence, CoinFloat );

engfunc( EngFunc_SetSize, iEntity, Float:{ -10.0, -10.0, -10.0 }, Float:{ 10.0, 10.0, 10.0 } );
engfunc( EngFunc_DropToFloor, iEntity );

set_pev( iEntity, pev_nextthink, get_gametime( ) + 1.0 );

if( get_pcvar_num( gCvarPluginCoinGlow ) == 1 )
{
set_rendering( iEntity, kRenderFxGlowShell, 255, 255, 0, kRenderNormal, 30 );
}
}

public Forward_CoinThink( iEntity )
{
if( pev_valid( iEntity ) )
{
set_pev( iEntity, pev_nextthink, get_gametime( ) + 1.0 );

set_pev( iEntity, pev_framerate, 1.0 );
set_pev( iEntity, pev_sequence, CoinFloat );

new Float:flOrigin[ 3 ];
pev( iEntity, pev_origin, flOrigin );

UTIL_DynamicLight( flOrigin, 255, 255, 0, 50 );
}
}

public Forward_TouchCoin( iEntity, id )
{
if( pev_valid( iEntity ) )
{
set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );

new iMaxCoins = get_pcvar_num( gCvarPluginMaxCoinsForLife );
new iGainCoins = get_pcvar_num( gCvarPluginCoinPerBody );

bCountTokenCoins[ id ] += iGainCoins;

if( bCountTokenCoins[ id ] > iMaxCoins )
{
// --| Example:
// --| If player somehow has 3 coins, and the iGainCoins cvar is set to 2, will receive +2
// --| so, that would be 5. instead of displaying 5/iMaxCoins( which is 4 atm ) will look ugly and unprofessional 5/4 coins.
// --| so, just in case that the value is higher, will set it to maximum
bCountTokenCoins[ id ] = iMaxCoins;

emit_sound( id, CHAN_ITEM, gCoinGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
set_pev( iEntity, pev_flags, FL_KILLME );
}

else if( bCountTokenCoins[ id ] == iMaxCoins )
{
ShowSyncHudMsg( id, gHudSyncronizer2, "You have 1 UP [%d/%d Coins]!^nAfter death, you will respawn!", bCountTokenCoins[ id ], iMaxCoins );

emit_sound( id, CHAN_ITEM, gLifeGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
set_pev( iEntity, pev_flags, FL_KILLME );
}

else
{
ShowSyncHudMsg( id, gHudSyncronizer2, "You got %d coin%s from this body!", iGainCoins, iGainCoins == 1 ? "" : "s" );

emit_sound( id, CHAN_ITEM, gCoinGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
set_pev( iEntity, pev_flags, FL_KILLME );
}
}

return PLUGIN_CONTINUE;
}

public DisplayMarioCoinsHud( )
{
new iPlayerCount, iPlayerId;
new iPlayers[ MAX_PLAYERS ], szFormatHUDMessage[ 192 ];

get_players( iPlayers, iPlayerCount, "ac" );

for( i = 0; i < iPlayerCount; i++ )
{
iPlayerId = iPlayers[ i ];

set_hudmessage( 255, 127, 42, 0.0, 0.90, 0, 6.0, __HUD_MAXTIME + 0.1 );

new iMaxCoins = get_pcvar_num( gCvarPluginMaxCoinsForLife );

if( bCountTokenCoins[ iPlayerId ] >= iMaxCoins )
{
formatex( szFormatHUDMessage, charsmax( szFormatHUDMessage ), "1 UP^nCoins: [%d/%d]", bCountTokenCoins[ iPlayerId ], iMaxCoins );
}

else
{
formatex( szFormatHUDMessage, charsmax( szFormatHUDMessage ), "Coins: [%d/%d]", bCountTokenCoins[ iPlayerId ], iMaxCoins );
}

ShowSyncHudMsg( iPlayerId, gHudSyncronizer, szFormatHUDMessage );
}
}

public RespawnPlayerAndResetCoins( iTaskid )
{
new iVictim = iTaskid - __TASKID_RESPAWN_PLAYER;

if( is_player( iVictim )
&& !is_user_alive( iVictim )
&& cs_get_user_team( iVictim ) != CS_TEAM_SPECTATOR )
{
set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );
ShowSyncHudMsg( iVictim, gHudSyncronizer2, "You used 1 UP! Go go go!" );

ExecuteHamB( Ham_CS_RoundRespawn, iVictim );
emit_sound( iVictim, CHAN_AUTO, gRespawned, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );

bCountTokenCoins[ iVictim ] = 0;

remove_task( iVictim + __TASKID_RESPAWN_PLAYER );
}
}

stock UTIL_DynamicLight( Float:flOrigin[ 3 ], r, g, b, a )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin );
write_byte( TE_DLIGHT );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
write_byte( 17 );
write_byte( r );
write_byte( g );
write_byte( b );
write_byte( a );
write_byte( 10 );
message_end( );
}



PLEASE HELP

Код:
#if defined _cshop_settings_included
#endinput
#endif

#define _cshop_settings_included
#define DEFAULT_SOUND "items/gunpickup2.wav"
#define FLAG_ADMIN ADMIN_BAN
#define LANG_TYPE LANG_SERVER
#define MAX_ITEMS 100

/*
* Change the lines below if you want to use a native for your money currency, e.g. Ammo Packs, BaseBuilder Credits, JBPacks, etc.
* Example (%1 = id | %2 = amount):
native zp_get_user_ammo_packs(id)
native zp_set_user_ammo_packs(id, amount)
#define get_user_money(%1) zp_get_user_ammo_packs(%1)
#define set_user_money(%1,%2) zp_set_user_ammo_packs(%1, %2)
*/

native get_user_coins(id)
native set_user_coins(id, iNum)

#define get_user_money(%1) get_user_coins(%1)
#define set_user_money(%1,%2) set_user_coins(%1, %2)

/* Don't touch this line unless you know what you're doing */
#define take_user_money(%1,%2) set_user_money(%1, get_user_money(%1) - %2)


here anything wrong or where????
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
  Ответить в данную темуНачать новую тему
 
0 пользователей и 1 гостей читают эту тему: